|
Acrobatic I (ACROBAT1)
Expertise: Acrobatic I Requires : A skill of type: Acrobatic. Only highest class levels greater than or equal to 28. A base dexterity of at least 13. Allows : Acrobatic II The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic II (ACROBAT2)
Expertise: Acrobatic II Requires : The following expertise(s): Acrobatic I. A skill of type: Acrobatic. Only highest class levels greater than or equal to 33. A base dexterity of at least 14. Allows : Acrobatic III The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic III (ACROBAT3)
Expertise: Acrobatic III Requires : The following expertise(s): Acrobatic II. A skill of type: Acrobatic. Only highest class levels greater than or equal to 38. A base dexterity of at least 15. Allows : Acrobatic IV The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IV (ACROBAT4)
Expertise: Acrobatic IV Requires : The following expertise(s): Acrobatic III. A skill of type: Acrobatic. Only highest class levels greater than or equal to 43. A base dexterity of at least 16. Allows : Acrobatic V The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic V (ACROBAT5)
Expertise: Acrobatic V Requires : The following expertise(s): Acrobatic IV. A skill of type: Acrobatic. Only highest class levels greater than or equal to 48. A base dexterity of at least 17. Allows : Acrobatic VI The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VI (ACROBAT6)
Expertise: Acrobatic VI Requires : The following expertise(s): Acrobatic V. A skill of type: Acrobatic. Only highest class levels greater than or equal to 53. A base dexterity of at least 18. Allows : Acrobatic VII The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VII (ACROBAT7)
Expertise: Acrobatic VII Requires : The following expertise(s): Acrobatic VI. A skill of type: Acrobatic. Only highest class levels greater than or equal to 58. A base dexterity of at least 19. Allows : Acrobatic VIII The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic VIII (ACROBAT8)
Expertise: Acrobatic VIII Requires : The following expertise(s): Acrobatic VII. A skill of type: Acrobatic. Only highest class levels greater than or equal to 63. A base dexterity of at least 20. Allows : Acrobatic IX The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic IX (ACROBAT9)
Expertise: Acrobatic IX Requires : The following expertise(s): Acrobatic VIII. A skill of type: Acrobatic. Only highest class levels greater than or equal to 68. A base dexterity of at least 21. Allows : Acrobatic X The ability to make more graceful and powerful acrobatic maneuvers.
Acrobatic X (ACROBAT10)
Expertise: Acrobatic X Requires : The following expertise(s): Acrobatic IX. A skill of type: Acrobatic. Only highest class levels greater than or equal to 73. A base dexterity of at least 22. The ability to make more graceful and powerful acrobatic maneuvers.
Airelist I (AIRELIST1)
Expertise: Airelist I Requires : A skill of type: Electrocuting. Only highest class levels greater than or equal to 31. A base dexterity of at least 13. Allows : Airelist II The ability to deal more damage from magical electrical attacks
Airelist II (AIRELIST2)
Expertise: Airelist II Requires : The following expertise(s): Airelist I. A skill of type: Electrocuting. Only highest class levels greater than or equal to 36. A base dexterity of at least 14. Allows : Airelist III The ability to deal more damage from magical electrical attacks
Airelist III (AIRELIST3)
Expertise: Airelist III Requires : The following expertise(s): Airelist II. A skill of type: Electrocuting. Only highest class levels greater than or equal to 41. A base dexterity of at least 15. Allows : Airelist IV The ability to deal more damage from magical electrical attacks
Airelist IV (AIRELIST4)
Expertise: Airelist IV Requires : The following expertise(s): Airelist III. A skill of type: Electrocuting. Only highest class levels greater than or equal to 46. A base dexterity of at least 16. Allows : Airelist V The ability to deal more damage from magical electrical attacks
Airelist V (AIRELIST5)
Expertise: Airelist V Requires : The following expertise(s): Airelist IV. A skill of type: Electrocuting. Only highest class levels greater than or equal to 51. A base dexterity of at least 17. Allows : Airelist VI The ability to deal more damage from magical electrical attacks
Airelist VI (AIRELIST6)
Expertise: Airelist VI Requires : The following expertise(s): Airelist V. A skill of type: Electrocuting. Only highest class levels greater than or equal to 56. A base dexterity of at least 18. Allows : Airelist VII The ability to deal more damage from magical electrical attacks
Airelist VII (AIRELIST7)
Expertise: Airelist VII Requires : The following expertise(s): Airelist VI. A skill of type: Electrocuting. Only highest class levels greater than or equal to 61. A base dexterity of at least 19. Allows : Airelist VIII The ability to deal more damage from magical electrical attacks
Airelist VIII (AIRELIST8)
Expertise: Airelist VIII Requires : The following expertise(s): Airelist VII. A skill of type: Electrocuting. Only highest class levels greater than or equal to 66. A base dexterity of at least 20. Allows : Airelist IX The ability to deal more damage from magical electrical attacks
Airelist IX (AIRELIST9)
Expertise: Airelist IX Requires : The following expertise(s): Airelist VIII. A skill of type: Electrocuting. Only highest class levels greater than or equal to 71. A base dexterity of at least 21. Allows : Airelist X The ability to deal more damage from magical electrical attacks
Airelist X (AIRELIST10)
Expertise: Airelist X Requires : The following expertise(s): Airelist IX. A skill of type: Electrocuting. Only highest class levels greater than or equal to 76. A base dexterity of at least 22. The ability to deal more damage from magical electrical attacks
Anatomy I (ANATOMY1)
Expertise: Anatomy I Requires : A skill of type: Anatomy. Only highest class levels greater than or equal to 14. A base intelligence of at least 13. Allows : Anatomy II Ability to apply improved anatomical knowledge to the practical arts.
Anatomy II (ANATOMY2)
Expertise: Anatomy II Requires : The following expertise(s): Anatomy I. A skill of type: Anatomy. Only highest class levels greater than or equal to 19. A base intelligence of at least 14. Allows : Anatomy III Ability to apply improved anatomical knowledge to the practical arts.
Anatomy III (ANATOMY3)
Expertise: Anatomy III Requires : The following expertise(s): Anatomy II. A skill of type: Anatomy. Only highest class levels greater than or equal to 24. A base intelligence of at least 15. Allows : Anatomy IV Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IV (ANATOMY4)
Expertise: Anatomy IV Requires : The following expertise(s): Anatomy III. A skill of type: Anatomy. Only highest class levels greater than or equal to 29. A base intelligence of at least 16. Allows : Anatomy V Ability to apply improved anatomical knowledge to the practical arts.
Anatomy V (ANATOMY5)
Expertise: Anatomy V Requires : The following expertise(s): Anatomy IV. A skill of type: Anatomy. Only highest class levels greater than or equal to 34. A base intelligence of at least 17. Allows : Anatomy VI Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VI (ANATOMY6)
Expertise: Anatomy VI Requires : The following expertise(s): Anatomy V. A skill of type: Anatomy. Only highest class levels greater than or equal to 39. A base intelligence of at least 18. Allows : Anatomy VII Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VII (ANATOMY7)
Expertise: Anatomy VII Requires : The following expertise(s): Anatomy VI. A skill of type: Anatomy. Only highest class levels greater than or equal to 44. A base intelligence of at least 19. Allows : Anatomy VIII Ability to apply improved anatomical knowledge to the practical arts.
Anatomy VIII (ANATOMY8)
Expertise: Anatomy VIII Requires : The following expertise(s): Anatomy VII. A skill of type: Anatomy. Only highest class levels greater than or equal to 49. A base intelligence of at least 20. Allows : Anatomy IX Ability to apply improved anatomical knowledge to the practical arts.
Anatomy IX (ANATOMY9)
Expertise: Anatomy IX Requires : The following expertise(s): Anatomy VIII. A skill of type: Anatomy. Only highest class levels greater than or equal to 54. A base intelligence of at least 21. Allows : Anatomy X Ability to apply improved anatomical knowledge to the practical arts.
Anatomy X (ANATOMY10)
Expertise: Anatomy X Requires : The following expertise(s): Anatomy IX. A skill of type: Anatomy. Only highest class levels greater than or equal to 59. A base intelligence of at least 22. Ability to apply improved anatomical knowledge to the practical arts.
Animal Affinity I (ANIMALIST1)
Expertise: Animal Affinity I Requires : A skill of type: Animal affinity. Only highest class levels greater than or equal to 30. A base dexterity of at least 13. Allows : Animal Affinity II The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity II (ANIMALIST2)
Expertise: Animal Affinity II Requires : The following expertise(s): Animal Affinity I. A skill of type: Animal affinity. Only highest class levels greater than or equal to 35. A base dexterity of at least 14. Allows : Animal Affinity III The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity III (ANIMALIST3)
Expertise: Animal Affinity III Requires : The following expertise(s): Animal Affinity II. A skill of type: Animal affinity. Only highest class levels greater than or equal to 40. A base dexterity of at least 15. Allows : Animal Affinity IV The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IV (ANIMALIST4)
Expertise: Animal Affinity IV Requires : The following expertise(s): Animal Affinity III. A skill of type: Animal affinity. Only highest class levels greater than or equal to 45. A base dexterity of at least 16. Allows : Animal Affinity V The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity V (ANIMALIST5)
Expertise: Animal Affinity V Requires : The following expertise(s): Animal Affinity IV. A skill of type: Animal affinity. Only highest class levels greater than or equal to 50. A base dexterity of at least 17. Allows : Animal Affinity VI The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VI (ANIMALIST6)
Expertise: Animal Affinity VI Requires : The following expertise(s): Animal Affinity V. A skill of type: Animal affinity. Only highest class levels greater than or equal to 55. A base dexterity of at least 18. Allows : Animal Affinity VII The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VII (ANIMALIST7)
Expertise: Animal Affinity VII Requires : The following expertise(s): Animal Affinity VI. A skill of type: Animal affinity. Only highest class levels greater than or equal to 60. A base dexterity of at least 19. Allows : Animal Affinity VIII The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity VIII (ANIMALIST8)
Expertise: Animal Affinity VIII Requires : The following expertise(s): Animal Affinity VII. A skill of type: Animal affinity. Only highest class levels greater than or equal to 65. A base dexterity of at least 20. Allows : Animal Affinity IX The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity IX (ANIMALIST9)
Expertise: Animal Affinity IX Requires : The following expertise(s): Animal Affinity VIII. A skill of type: Animal affinity. Only highest class levels greater than or equal to 70. A base dexterity of at least 21. Allows : Animal Affinity X The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Animal Affinity X (ANIMALIST10)
Expertise: Animal Affinity X Requires : The following expertise(s): Animal Affinity IX. A skill of type: Animal affinity. Only highest class levels greater than or equal to 75. A base dexterity of at least 22. The ability to cast animal affinity chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Aqualist I (AQUALIST1)
Expertise: Aqualist I Requires : A skill of type: Freezing. Only highest class levels greater than or equal to 31. A base wisdom of at least 13. Allows : Aqualist II The ability to deal more damage from magical cold and ice attacks
Aqualist II (AQUALIST2)
Expertise: Aqualist II Requires : The following expertise(s): Aqualist I. A skill of type: Freezing. Only highest class levels greater than or equal to 36. A base wisdom of at least 14. Allows : Aqualist III The ability to deal more damage from magical cold and ice attacks
Aqualist III (AQUALIST3)
Expertise: Aqualist III Requires : The following expertise(s): Aqualist II. A skill of type: Freezing. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. Allows : Aqualist IV The ability to deal more damage from magical cold and ice attacks
Aqualist IV (AQUALIST4)
Expertise: Aqualist IV Requires : The following expertise(s): Aqualist III. A skill of type: Freezing. Only highest class levels greater than or equal to 46. A base wisdom of at least 16. Allows : Aqualist V The ability to deal more damage from magical cold and ice attacks
Aqualist V (AQUALIST5)
Expertise: Aqualist V Requires : The following expertise(s): Aqualist IV. A skill of type: Freezing. Only highest class levels greater than or equal to 51. A base wisdom of at least 17. Allows : Aqualist VI The ability to deal more damage from magical cold and ice attacks
Aqualist VI (AQUALIST6)
Expertise: Aqualist VI Requires : The following expertise(s): Aqualist V. A skill of type: Freezing. Only highest class levels greater than or equal to 56. A base wisdom of at least 18. Allows : Aqualist VII The ability to deal more damage from magical cold and ice attacks
Aqualist VII (AQUALIST7)
Expertise: Aqualist VII Requires : The following expertise(s): Aqualist VI. A skill of type: Freezing. Only highest class levels greater than or equal to 61. A base wisdom of at least 19. Allows : Aqualist VIII The ability to deal more damage from magical cold and ice attacks
Aqualist VIII (AQUALIST8)
Expertise: Aqualist VIII Requires : The following expertise(s): Aqualist VII. A skill of type: Freezing. Only highest class levels greater than or equal to 66. A base wisdom of at least 20. Allows : Aqualist IX The ability to deal more damage from magical cold and ice attacks
Aqualist IX (AQUALIST9)
Expertise: Aqualist IX Requires : The following expertise(s): Aqualist VIII. A skill of type: Freezing. Only highest class levels greater than or equal to 71. A base wisdom of at least 21. Allows : Aqualist X The ability to deal more damage from magical cold and ice attacks
Aqualist X (AQUALIST10)
Expertise: Aqualist X Requires : The following expertise(s): Aqualist IX. A skill of type: Freezing. Only highest class levels greater than or equal to 76. A base wisdom of at least 22. The ability to deal more damage from magical cold and ice attacks
Arcane Lore I (WANDUSE1)
Expertise: Arcane Lore I Requires : A skill of type: Arcane lore. Only highest class levels greater than or equal to 21. A base charisma of at least 13. Allows : Arcane Lore II Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore II (WANDUSE2)
Expertise: Arcane Lore II Requires : The following expertise(s): Arcane Lore I. A skill of type: Arcane lore. Only highest class levels greater than or equal to 26. A base charisma of at least 14. Allows : Arcane Lore III Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore III (WANDUSE3)
Expertise: Arcane Lore III Requires : The following expertise(s): Arcane Lore II. A skill of type: Arcane lore. Only highest class levels greater than or equal to 31. A base charisma of at least 15. Allows : Arcane Lore IV Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore IV (WANDUSE4)
Expertise: Arcane Lore IV Requires : The following expertise(s): Arcane Lore III. A skill of type: Arcane lore. Only highest class levels greater than or equal to 36. A base charisma of at least 16. Allows : Arcane Lore V Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore V (WANDUSE5)
Expertise: Arcane Lore V Requires : The following expertise(s): Arcane Lore IV. A skill of type: Arcane lore. Only highest class levels greater than or equal to 41. A base charisma of at least 17. Allows : Arcane Lore VI Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore VI (WANDUSE6)
Expertise: Arcane Lore VI Requires : The following expertise(s): Arcane Lore V. A skill of type: Arcane lore. Only highest class levels greater than or equal to 46. A base charisma of at least 18. Allows : Arcane Lore VII Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore VII (WANDUSE7)
Expertise: Arcane Lore VII Requires : The following expertise(s): Arcane Lore VI. A skill of type: Arcane lore. Only highest class levels greater than or equal to 51. A base charisma of at least 19. Allows : Arcane Lore VIII Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore VIII (WANDUSE8)
Expertise: Arcane Lore VIII Requires : The following expertise(s): Arcane Lore VII. A skill of type: Arcane lore. Only highest class levels greater than or equal to 56. A base charisma of at least 20. Allows : Arcane Lore IX Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore IX (WANDUSE9)
Expertise: Arcane Lore IX Requires : The following expertise(s): Arcane Lore VIII. A skill of type: Arcane lore. Only highest class levels greater than or equal to 61. A base charisma of at least 21. Allows : Arcane Lore X Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Arcane Lore X (WANDUSE10)
Expertise: Arcane Lore X Requires : The following expertise(s): Arcane Lore IX. A skill of type: Arcane lore. Only highest class levels greater than or equal to 66. A base charisma of at least 22. Knowledge of arcane symbology and custom for better arcane identification and wand usage.
Armor Optimizing I (ARMOROPT1)
Expertise: Armor Optimizing I Requires : One of the following skill(s): Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 33. A base constitution of at least 13. Allows : Armor Optimizing II The ability to gain more protective benefits from tweaking armor.
Armor Optimizing II (ARMOROPT2)
Expertise: Armor Optimizing II Requires : The following expertise(s): Armor Optimizing I. One of the following skill(s): Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 38. A base constitution of at least 14. Allows : Armor Optimizing III The ability to gain more protective benefits from tweaking armor.
Armor Optimizing III (ARMOROPT3)
Expertise: Armor Optimizing III Requires : The following expertise(s): Armor Optimizing II. One of the following skill(s): Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 43. A base constitution of at least 15. Allows : Armor Optimizing IV The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IV (ARMOROPT4)
Expertise: Armor Optimizing IV Requires : The following expertise(s): Armor Optimizing III. One of the following skill(s): Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 48. A base constitution of at least 16. Allows : Armor Optimizing V The ability to gain more protective benefits from tweaking armor.
Armor Optimizing V (ARMOROPT5)
Expertise: Armor Optimizing V Requires : The following expertise(s): Armor Optimizing IV. One of the following skill(s): Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 53. A base constitution of at least 17. Allows : Armor Optimizing VI The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VI (ARMOROPT6)
Expertise: Armor Optimizing VI Requires : The following expertise(s): Armor Optimizing V. One of the following skill(s): Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 58. A base constitution of at least 18. Allows : Armor Optimizing VII The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VII (ARMOROPT7)
Expertise: Armor Optimizing VII Requires : The following expertise(s): Armor Optimizing VI. One of the following skill(s): Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 63. A base constitution of at least 19. Allows : Armor Optimizing VIII The ability to gain more protective benefits from tweaking armor.
Armor Optimizing VIII (ARMOROPT8)
Expertise: Armor Optimizing VIII Requires : The following expertise(s): Armor Optimizing VII. One of the following skill(s): Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 68. A base constitution of at least 20. Allows : Armor Optimizing IX The ability to gain more protective benefits from tweaking armor.
Armor Optimizing IX (ARMOROPT9)
Expertise: Armor Optimizing IX Requires : The following expertise(s): Armor Optimizing VIII. One of the following skill(s): Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 73. A base constitution of at least 21. Allows : Armor Optimizing X The ability to gain more protective benefits from tweaking armor.
Armor Optimizing X (ARMOROPT10)
Expertise: Armor Optimizing X Requires : The following expertise(s): Armor Optimizing IX. One of the following skill(s): Armor Tweaking. A skill of type: Armor use. Only highest class levels greater than or equal to 78. A base constitution of at least 22. The ability to gain more protective benefits from tweaking armor.
Artsy I (TUNING1)
Expertise: Artsy I Requires : A skill of type: Artistic. Only highest class levels greater than or equal to 32. A base charisma of at least 13. Allows : Artsy II The ability to use artistic skills to their greatest level.
Artsy II (TUNING2)
Expertise: Artsy II Requires : The following expertise(s): Artsy I. A skill of type: Artistic. Only highest class levels greater than or equal to 37. A base charisma of at least 14. Allows : Artsy III The ability to use artistic skills to their greatest level.
Artsy III (TUNING3)
Expertise: Artsy III Requires : The following expertise(s): Artsy II. A skill of type: Artistic. Only highest class levels greater than or equal to 42. A base charisma of at least 15. Allows : Artsy IV The ability to use artistic skills to their greatest level.
Artsy IV (TUNING4)
Expertise: Artsy IV Requires : The following expertise(s): Artsy III. A skill of type: Artistic. Only highest class levels greater than or equal to 47. A base charisma of at least 16. Allows : Artsy V The ability to use artistic skills to their greatest level.
Artsy V (TUNING5)
Expertise: Artsy V Requires : The following expertise(s): Artsy IV. A skill of type: Artistic. Only highest class levels greater than or equal to 52. A base charisma of at least 17. Allows : Artsy VI The ability to use artistic skills to their greatest level.
Artsy VI (TUNING6)
Expertise: Artsy VI Requires : The following expertise(s): Artsy V. A skill of type: Artistic. Only highest class levels greater than or equal to 57. A base charisma of at least 18. Allows : Artsy VII The ability to use artistic skills to their greatest level.
Artsy VII (TUNING7)
Expertise: Artsy VII Requires : The following expertise(s): Artsy VI. A skill of type: Artistic. Only highest class levels greater than or equal to 62. A base charisma of at least 19. Allows : Artsy VIII The ability to use artistic skills to their greatest level.
Artsy VIII (TUNING8)
Expertise: Artsy VIII Requires : The following expertise(s): Artsy VII. A skill of type: Artistic. Only highest class levels greater than or equal to 67. A base charisma of at least 20. Allows : Artsy IX The ability to use artistic skills to their greatest level.
Artsy IX (TUNING9)
Expertise: Artsy IX Requires : The following expertise(s): Artsy VIII. A skill of type: Artistic. Only highest class levels greater than or equal to 72. A base charisma of at least 21. Allows : Artsy X The ability to use artistic skills to their greatest level.
Artsy X (TUNING10)
Expertise: Artsy X Requires : The following expertise(s): Artsy IX. A skill of type: Artistic. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to use artistic skills to their greatest level.
Axe Piercing I (AXEPIERCE1)
Expertise: Axe Piercing I Requires : One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Axe Piercing II The ability to do more damage when using a piercing-type axe.
Axe Piercing II (AXEPIERCE2)
Expertise: Axe Piercing II Requires : The following expertise(s): Axe Piercing I. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Axe Piercing III The ability to do more damage when using a piercing-type axe.
Axe Piercing III (AXEPIERCE3)
Expertise: Axe Piercing III Requires : The following expertise(s): Axe Piercing II. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Axe Piercing IV The ability to do more damage when using a piercing-type axe.
Axe Piercing IV (AXEPIERCE4)
Expertise: Axe Piercing IV Requires : The following expertise(s): Axe Piercing III. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Axe Piercing V The ability to do more damage when using a piercing-type axe.
Axe Piercing V (AXEPIERCE5)
Expertise: Axe Piercing V Requires : The following expertise(s): Axe Piercing IV. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Axe Piercing VI The ability to do more damage when using a piercing-type axe.
Axe Piercing VI (AXEPIERCE6)
Expertise: Axe Piercing VI Requires : The following expertise(s): Axe Piercing V. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Axe Piercing VII The ability to do more damage when using a piercing-type axe.
Axe Piercing VII (AXEPIERCE7)
Expertise: Axe Piercing VII Requires : The following expertise(s): Axe Piercing VI. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Axe Piercing VIII The ability to do more damage when using a piercing-type axe.
Axe Piercing VIII (AXEPIERCE8)
Expertise: Axe Piercing VIII Requires : The following expertise(s): Axe Piercing VII. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Axe Piercing IX The ability to do more damage when using a piercing-type axe.
Axe Piercing IX (AXEPIERCE9)
Expertise: Axe Piercing IX Requires : The following expertise(s): Axe Piercing VIII. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Axe Piercing X The ability to do more damage when using a piercing-type axe.
Axe Piercing X (AXEPIERCE10)
Expertise: Axe Piercing X Requires : The following expertise(s): Axe Piercing IX. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type axe.
Axe Slicing I (AXESLICE1)
Expertise: Axe Slicing I Requires : One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Axe Slicing II The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing II (AXESLICE2)
Expertise: Axe Slicing II Requires : The following expertise(s): Axe Slicing I. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Axe Slicing III The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing III (AXESLICE3)
Expertise: Axe Slicing III Requires : The following expertise(s): Axe Slicing II. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Axe Slicing IV The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing IV (AXESLICE4)
Expertise: Axe Slicing IV Requires : The following expertise(s): Axe Slicing III. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Axe Slicing V The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing V (AXESLICE5)
Expertise: Axe Slicing V Requires : The following expertise(s): Axe Slicing IV. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Axe Slicing VI The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VI (AXESLICE6)
Expertise: Axe Slicing VI Requires : The following expertise(s): Axe Slicing V. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Axe Slicing VII The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VII (AXESLICE7)
Expertise: Axe Slicing VII Requires : The following expertise(s): Axe Slicing VI. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Axe Slicing VIII The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing VIII (AXESLICE8)
Expertise: Axe Slicing VIII Requires : The following expertise(s): Axe Slicing VII. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Axe Slicing IX The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing IX (AXESLICE9)
Expertise: Axe Slicing IX Requires : The following expertise(s): Axe Slicing VIII. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Axe Slicing X The ability to do more damage when using a slashing/slicing-type axe.
Axe Slicing X (AXESLICE10)
Expertise: Axe Slicing X Requires : The following expertise(s): Axe Slicing IX. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type axe.
Axe Striking I (AXESTRIKE1)
Expertise: Axe Striking I Requires : One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Axe Striking II The ability to hit more often when using an axe.
Axe Striking II (AXESTRIKE2)
Expertise: Axe Striking II Requires : The following expertise(s): Axe Striking I. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Axe Striking III The ability to hit more often when using an axe.
Axe Striking III (AXESTRIKE3)
Expertise: Axe Striking III Requires : The following expertise(s): Axe Striking II. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Axe Striking IV The ability to hit more often when using an axe.
Axe Striking IV (AXESTRIKE4)
Expertise: Axe Striking IV Requires : The following expertise(s): Axe Striking III. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Axe Striking V The ability to hit more often when using an axe.
Axe Striking V (AXESTRIKE5)
Expertise: Axe Striking V Requires : The following expertise(s): Axe Striking IV. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Axe Striking VI The ability to hit more often when using an axe.
Axe Striking VI (AXESTRIKE6)
Expertise: Axe Striking VI Requires : The following expertise(s): Axe Striking V. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Axe Striking VII The ability to hit more often when using an axe.
Axe Striking VII (AXESTRIKE7)
Expertise: Axe Striking VII Requires : The following expertise(s): Axe Striking VI. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Axe Striking VIII The ability to hit more often when using an axe.
Axe Striking VIII (AXESTRIKE8)
Expertise: Axe Striking VIII Requires : The following expertise(s): Axe Striking VII. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Axe Striking IX The ability to hit more often when using an axe.
Axe Striking IX (AXESTRIKE9)
Expertise: Axe Striking IX Requires : The following expertise(s): Axe Striking VIII. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Axe Striking X The ability to hit more often when using an axe.
Axe Striking X (AXESTRIKE10)
Expertise: Axe Striking X Requires : The following expertise(s): Axe Striking IX. One of the following skill(s): Axe Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using an axe.
Beat Dancing I (BEATDANCE1)
Expertise: Beat Dancing I Requires : A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 22. A base strength of at least 13. A base charisma of at least 13. Allows : Beat Dancing II The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing II (BEATDANCE2)
Expertise: Beat Dancing II Requires : The following expertise(s): Beat Dancing I. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 27. A base strength of at least 14. A base charisma of at least 14. Allows : Beat Dancing III The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing III (BEATDANCE3)
Expertise: Beat Dancing III Requires : The following expertise(s): Beat Dancing II. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 32. A base strength of at least 15. A base charisma of at least 15. Allows : Beat Dancing IV The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing IV (BEATDANCE4)
Expertise: Beat Dancing IV Requires : The following expertise(s): Beat Dancing III. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 37. A base strength of at least 16. A base charisma of at least 16. Allows : Beat Dancing V The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing V (BEATDANCE5)
Expertise: Beat Dancing V Requires : The following expertise(s): Beat Dancing IV. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 42. A base strength of at least 17. A base charisma of at least 17. Allows : Beat Dancing VI The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VI (BEATDANCE6)
Expertise: Beat Dancing VI Requires : The following expertise(s): Beat Dancing V. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 47. A base strength of at least 18. A base charisma of at least 18. Allows : Beat Dancing VII The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VII (BEATDANCE7)
Expertise: Beat Dancing VII Requires : The following expertise(s): Beat Dancing VI. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 52. A base strength of at least 19. A base charisma of at least 19. Allows : Beat Dancing VIII The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing VIII (BEATDANCE8)
Expertise: Beat Dancing VIII Requires : The following expertise(s): Beat Dancing VII. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 57. A base strength of at least 20. A base charisma of at least 20. Allows : Beat Dancing IX The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing IX (BEATDANCE9)
Expertise: Beat Dancing IX Requires : The following expertise(s): Beat Dancing VIII. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 62. A base strength of at least 21. A base charisma of at least 21. Allows : Beat Dancing X The ability to perform dances that have a more powerful beneficial aggressive affect.
Beat Dancing X (BEATDANCE10)
Expertise: Beat Dancing X Requires : The following expertise(s): Beat Dancing IX. A skill of type: Dancing and not Beneficial self and not Malicious. Only highest class levels greater than or equal to 67. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that have a more powerful beneficial aggressive affect.
Binding I (ROPEUSE1)
Expertise: Binding I Requires : A skill of type: Binding. Only highest class levels greater than or equal to 28. A base dexterity of at least 16. Allows : Binding II The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding II (ROPEUSE2)
Expertise: Binding II Requires : The following expertise(s): Binding I. A skill of type: Binding. Only highest class levels greater than or equal to 33. A base dexterity of at least 17. Allows : Binding III The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding III (ROPEUSE3)
Expertise: Binding III Requires : The following expertise(s): Binding II. A skill of type: Binding. Only highest class levels greater than or equal to 38. A base dexterity of at least 18. Allows : Binding IV The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding IV (ROPEUSE4)
Expertise: Binding IV Requires : The following expertise(s): Binding III. A skill of type: Binding. Only highest class levels greater than or equal to 43. A base dexterity of at least 19. Allows : Binding V The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding V (ROPEUSE5)
Expertise: Binding V Requires : The following expertise(s): Binding IV. A skill of type: Binding. Only highest class levels greater than or equal to 48. A base dexterity of at least 20. Allows : Binding VI The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding VI (ROPEUSE6)
Expertise: Binding VI Requires : The following expertise(s): Binding V. A skill of type: Binding. Only highest class levels greater than or equal to 53. A base dexterity of at least 21. Allows : Binding VII The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding VII (ROPEUSE7)
Expertise: Binding VII Requires : The following expertise(s): Binding VI. A skill of type: Binding. Only highest class levels greater than or equal to 58. A base dexterity of at least 22. Allows : Binding VIII The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding VIII (ROPEUSE8)
Expertise: Binding VIII Requires : The following expertise(s): Binding VII. A skill of type: Binding. Only highest class levels greater than or equal to 63. A base dexterity of at least 23. Allows : Binding IX The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding IX (ROPEUSE9)
Expertise: Binding IX Requires : The following expertise(s): Binding VIII. A skill of type: Binding. Only highest class levels greater than or equal to 68. A base dexterity of at least 24. Allows : Binding X The ability to better use and deploy rope based snares, bindings, knots, and traps.
Binding X (ROPEUSE10)
Expertise: Binding X Requires : The following expertise(s): Binding IX. A skill of type: Binding. Only highest class levels greater than or equal to 73. A base dexterity of at least 25. The ability to better use and deploy rope based snares, bindings, knots, and traps.
Blessing I (BLESSING1)
Expertise: Blessing I Requires : A skill of type: Blessing. Only highest class levels greater than or equal to 30. A base wisdom of at least 16. Allows : Blessing II The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing II (BLESSING2)
Expertise: Blessing II Requires : The following expertise(s): Blessing I. A skill of type: Blessing. Only highest class levels greater than or equal to 35. A base wisdom of at least 17. Allows : Blessing III The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing III (BLESSING3)
Expertise: Blessing III Requires : The following expertise(s): Blessing II. A skill of type: Blessing. Only highest class levels greater than or equal to 40. A base wisdom of at least 18. Allows : Blessing IV The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IV (BLESSING4)
Expertise: Blessing IV Requires : The following expertise(s): Blessing III. A skill of type: Blessing. Only highest class levels greater than or equal to 45. A base wisdom of at least 19. Allows : Blessing V The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing V (BLESSING5)
Expertise: Blessing V Requires : The following expertise(s): Blessing IV. A skill of type: Blessing. Only highest class levels greater than or equal to 50. A base wisdom of at least 20. Allows : Blessing VI The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VI (BLESSING6)
Expertise: Blessing VI Requires : The following expertise(s): Blessing V. A skill of type: Blessing. Only highest class levels greater than or equal to 55. A base wisdom of at least 21. Allows : Blessing VII The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VII (BLESSING7)
Expertise: Blessing VII Requires : The following expertise(s): Blessing VI. A skill of type: Blessing. Only highest class levels greater than or equal to 60. A base wisdom of at least 22. Allows : Blessing VIII The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing VIII (BLESSING8)
Expertise: Blessing VIII Requires : The following expertise(s): Blessing VII. A skill of type: Blessing. Only highest class levels greater than or equal to 65. A base wisdom of at least 23. Allows : Blessing IX The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing IX (BLESSING9)
Expertise: Blessing IX Requires : The following expertise(s): Blessing VIII. A skill of type: Blessing. Only highest class levels greater than or equal to 70. A base wisdom of at least 24. Allows : Blessing X The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blessing X (BLESSING10)
Expertise: Blessing X Requires : The following expertise(s): Blessing IX. A skill of type: Blessing. Only highest class levels greater than or equal to 75. A base wisdom of at least 25. The ability to cast blessing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Blunt Bashing I (BLUNTBASH1)
Expertise: Blunt Bashing I Requires : One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16.
Allows : Blunt Bashing II The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing II (BLUNTBASH2)
Expertise: Blunt Bashing II Requires : The following expertise(s): Blunt Bashing I. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Blunt Bashing III The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing III (BLUNTBASH3)
Expertise: Blunt Bashing III Requires : The following expertise(s): Blunt Bashing II. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Blunt Bashing IV The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IV (BLUNTBASH4)
Expertise: Blunt Bashing IV Requires : The following expertise(s): Blunt Bashing III. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Blunt Bashing V The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing V (BLUNTBASH5)
Expertise: Blunt Bashing V Requires : The following expertise(s): Blunt Bashing IV. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Blunt Bashing VI The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VI (BLUNTBASH6)
Expertise: Blunt Bashing VI Requires : The following expertise(s): Blunt Bashing V. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Blunt Bashing VII The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VII (BLUNTBASH7)
Expertise: Blunt Bashing VII Requires : The following expertise(s): Blunt Bashing VI. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Blunt Bashing VIII The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing VIII (BLUNTBASH8)
Expertise: Blunt Bashing VIII Requires : The following expertise(s): Blunt Bashing VII. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Blunt Bashing IX The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing IX (BLUNTBASH9)
Expertise: Blunt Bashing IX Requires : The following expertise(s): Blunt Bashing VIII. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Blunt Bashing X The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Bashing X (BLUNTBASH10)
Expertise: Blunt Bashing X Requires : The following expertise(s): Blunt Bashing IX. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a bashing-type blunt-class weapon.
Blunt Piercing I (BLUNTPIERCE1)
Expertise: Blunt Piercing I Requires : One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16.
Allows : Blunt Piercing II The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing II (BLUNTPIERCE2)
Expertise: Blunt Piercing II Requires : The following expertise(s): Blunt Piercing I. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Blunt Piercing III The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing III (BLUNTPIERCE3)
Expertise: Blunt Piercing III Requires : The following expertise(s): Blunt Piercing II. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Blunt Piercing IV The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing IV (BLUNTPIERCE4)
Expertise: Blunt Piercing IV Requires : The following expertise(s): Blunt Piercing III. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Blunt Piercing V The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing V (BLUNTPIERCE5)
Expertise: Blunt Piercing V Requires : The following expertise(s): Blunt Piercing IV. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Blunt Piercing VI The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VI (BLUNTPIERCE6)
Expertise: Blunt Piercing VI Requires : The following expertise(s): Blunt Piercing V. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Blunt Piercing VII The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VII (BLUNTPIERCE7)
Expertise: Blunt Piercing VII Requires : The following expertise(s): Blunt Piercing VI. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Blunt Piercing VIII The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing VIII (BLUNTPIERCE8)
Expertise: Blunt Piercing VIII Requires : The following expertise(s): Blunt Piercing VII. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Blunt Piercing IX The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing IX (BLUNTPIERCE9)
Expertise: Blunt Piercing IX Requires : The following expertise(s): Blunt Piercing VIII. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Blunt Piercing X The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Piercing X (BLUNTPIERCE10)
Expertise: Blunt Piercing X Requires : The following expertise(s): Blunt Piercing IX. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type blunt-class weapon.
Blunt Striking I (BLUNTSTRIKE1)
Expertise: Blunt Striking I Requires : One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Blunt Striking II The ability to hit more often when using a blunt-class weapon.
Blunt Striking II (BLUNTSTRIKE2)
Expertise: Blunt Striking II Requires : The following expertise(s): Blunt Striking I. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Blunt Striking III The ability to hit more often when using a blunt-class weapon.
Blunt Striking III (BLUNTSTRIKE3)
Expertise: Blunt Striking III Requires : The following expertise(s): Blunt Striking II. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Blunt Striking IV The ability to hit more often when using a blunt-class weapon.
Blunt Striking IV (BLUNTSTRIKE4)
Expertise: Blunt Striking IV Requires : The following expertise(s): Blunt Striking III. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Blunt Striking V The ability to hit more often when using a blunt-class weapon.
Blunt Striking V (BLUNTSTRIKE5)
Expertise: Blunt Striking V Requires : The following expertise(s): Blunt Striking IV. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Blunt Striking VI The ability to hit more often when using a blunt-class weapon.
Blunt Striking VI (BLUNTSTRIKE6)
Expertise: Blunt Striking VI Requires : The following expertise(s): Blunt Striking V. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Blunt Striking VII The ability to hit more often when using a blunt-class weapon.
Blunt Striking VII (BLUNTSTRIKE7)
Expertise: Blunt Striking VII Requires : The following expertise(s): Blunt Striking VI. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Blunt Striking VIII The ability to hit more often when using a blunt-class weapon.
Blunt Striking VIII (BLUNTSTRIKE8)
Expertise: Blunt Striking VIII Requires : The following expertise(s): Blunt Striking VII. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Blunt Striking IX The ability to hit more often when using a blunt-class weapon.
Blunt Striking IX (BLUNTSTRIKE9)
Expertise: Blunt Striking IX Requires : The following expertise(s): Blunt Striking VIII. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Blunt Striking X The ability to hit more often when using a blunt-class weapon.
Blunt Striking X (BLUNTSTRIKE10)
Expertise: Blunt Striking X Requires : The following expertise(s): Blunt Striking IX. One of the following skill(s): Blunt Weapon Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a blunt-class weapon.
Bold Playing I (BOLDTUNE1)
Expertise: Bold Playing I Requires : A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 21. A base intelligence of at least 13. A base charisma of at least 13. Allows : Bold Playing II The ability to play tunes that have a more powerful beneficial affect.
Bold Playing II (BOLDTUNE2)
Expertise: Bold Playing II Requires : The following expertise(s): Bold Playing I. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 26. A base intelligence of at least 14. A base charisma of at least 14. Allows : Bold Playing III The ability to play tunes that have a more powerful beneficial affect.
Bold Playing III (BOLDTUNE3)
Expertise: Bold Playing III Requires : The following expertise(s): Bold Playing II. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 31. A base intelligence of at least 15. A base charisma of at least 15. Allows : Bold Playing IV The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IV (BOLDTUNE4)
Expertise: Bold Playing IV Requires : The following expertise(s): Bold Playing III. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 36. A base intelligence of at least 16. A base charisma of at least 16. Allows : Bold Playing V The ability to play tunes that have a more powerful beneficial affect.
Bold Playing V (BOLDTUNE5)
Expertise: Bold Playing V Requires : The following expertise(s): Bold Playing IV. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 41. A base intelligence of at least 17. A base charisma of at least 17. Allows : Bold Playing VI The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VI (BOLDTUNE6)
Expertise: Bold Playing VI Requires : The following expertise(s): Bold Playing V. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 46. A base intelligence of at least 18. A base charisma of at least 18. Allows : Bold Playing VII The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VII (BOLDTUNE7)
Expertise: Bold Playing VII Requires : The following expertise(s): Bold Playing VI. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 51. A base intelligence of at least 19. A base charisma of at least 19. Allows : Bold Playing VIII The ability to play tunes that have a more powerful beneficial affect.
Bold Playing VIII (BOLDTUNE8)
Expertise: Bold Playing VIII Requires : The following expertise(s): Bold Playing VII. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 56. A base intelligence of at least 20. A base charisma of at least 20. Allows : Bold Playing IX The ability to play tunes that have a more powerful beneficial affect.
Bold Playing IX (BOLDTUNE9)
Expertise: Bold Playing IX Requires : The following expertise(s): Bold Playing VIII. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 61. A base intelligence of at least 21. A base charisma of at least 21. Allows : Bold Playing X The ability to play tunes that have a more powerful beneficial affect.
Bold Playing X (BOLDTUNE10)
Expertise: Bold Playing X Requires : The following expertise(s): Bold Playing IX. A skill of type: Playing and not Malicious, Playing and Ok, Playing and Indifferent. Only highest class levels greater than or equal to 66. A base intelligence of at least 22. A base charisma of at least 22. The ability to play tunes that have a more powerful beneficial affect.
Bone Lore I (BONELORE1)
Expertise: Bone Lore I Requires : One of the following skill(s): Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 27. A base strength of at least 13. Allows : Bone Lore II The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore II (BONELORE2)
Expertise: Bone Lore II Requires : The following expertise(s): Bone Lore I. One of the following skill(s): Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 32. A base strength of at least 14. Allows : Bone Lore III The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore III (BONELORE3)
Expertise: Bone Lore III Requires : The following expertise(s): Bone Lore II. One of the following skill(s): Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 37. A base strength of at least 15. Allows : Bone Lore IV The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore IV (BONELORE4)
Expertise: Bone Lore IV Requires : The following expertise(s): Bone Lore III. One of the following skill(s): Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 42. A base strength of at least 16. Allows : Bone Lore V The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore V (BONELORE5)
Expertise: Bone Lore V Requires : The following expertise(s): Bone Lore IV. One of the following skill(s): Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 47. A base strength of at least 17. Allows : Bone Lore VI The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VI (BONELORE6)
Expertise: Bone Lore VI Requires : The following expertise(s): Bone Lore V. One of the following skill(s): Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 52. A base strength of at least 18. Allows : Bone Lore VII The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VII (BONELORE7)
Expertise: Bone Lore VII Requires : The following expertise(s): Bone Lore VI. One of the following skill(s): Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 57. A base strength of at least 19. Allows : Bone Lore VIII The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore VIII (BONELORE8)
Expertise: Bone Lore VIII Requires : The following expertise(s): Bone Lore VII. One of the following skill(s): Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 62. A base strength of at least 20. Allows : Bone Lore IX The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore IX (BONELORE9)
Expertise: Bone Lore IX Requires : The following expertise(s): Bone Lore VIII. One of the following skill(s): Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 67. A base strength of at least 21. Allows : Bone Lore X The ability to magically generate higher level skeletons, zombies, and mummies.
Bone Lore X (BONELORE10)
Expertise: Bone Lore X Requires : The following expertise(s): Bone Lore IX. One of the following skill(s): Animate Dead, Animate Skeleton, Animate Mummy. Only highest class levels greater than or equal to 72. A base strength of at least 22. The ability to magically generate higher level skeletons, zombies, and mummies.
Breeding I (BREEDER1)
Expertise: Breeding I Requires : A skill of type: Breeding. Only highest class levels greater than or equal to 30. A base dexterity of at least 13. Allows : Breeding II The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding II (BREEDER2)
Expertise: Breeding II Requires : The following expertise(s): Breeding I. A skill of type: Breeding. Only highest class levels greater than or equal to 35. A base dexterity of at least 14. Allows : Breeding III The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding III (BREEDER3)
Expertise: Breeding III Requires : The following expertise(s): Breeding II. A skill of type: Breeding. Only highest class levels greater than or equal to 40. A base dexterity of at least 15. Allows : Breeding IV The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IV (BREEDER4)
Expertise: Breeding IV Requires : The following expertise(s): Breeding III. A skill of type: Breeding. Only highest class levels greater than or equal to 45. A base dexterity of at least 16. Allows : Breeding V The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding V (BREEDER5)
Expertise: Breeding V Requires : The following expertise(s): Breeding IV. A skill of type: Breeding. Only highest class levels greater than or equal to 50. A base dexterity of at least 17. Allows : Breeding VI The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VI (BREEDER6)
Expertise: Breeding VI Requires : The following expertise(s): Breeding V. A skill of type: Breeding. Only highest class levels greater than or equal to 55. A base dexterity of at least 18. Allows : Breeding VII The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VII (BREEDER7)
Expertise: Breeding VII Requires : The following expertise(s): Breeding VI. A skill of type: Breeding. Only highest class levels greater than or equal to 60. A base dexterity of at least 19. Allows : Breeding VIII The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding VIII (BREEDER8)
Expertise: Breeding VIII Requires : The following expertise(s): Breeding VII. A skill of type: Breeding. Only highest class levels greater than or equal to 65. A base dexterity of at least 20. Allows : Breeding IX The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding IX (BREEDER9)
Expertise: Breeding IX Requires : The following expertise(s): Breeding VIII. A skill of type: Breeding. Only highest class levels greater than or equal to 70. A base dexterity of at least 21. Allows : Breeding X The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Breeding X (BREEDER10)
Expertise: Breeding X Requires : The following expertise(s): Breeding IX. A skill of type: Breeding. Only highest class levels greater than or equal to 75. A base dexterity of at least 22. The ability to cast breeder-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cautiously I (CAUTIOUS1)
Expertise: Cautiously I Requires : One of the following skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. Allows : Cautiously II The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously II (CAUTIOUS2)
Expertise: Cautiously II Requires : The following expertise(s): Cautiously I. One of the following skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. Allows : Cautiously III The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously III (CAUTIOUS3)
Expertise: Cautiously III Requires : The following expertise(s): Cautiously II. One of the following skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. Allows : Cautiously IV The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously IV (CAUTIOUS4)
Expertise: Cautiously IV Requires : The following expertise(s): Cautiously III. One of the following skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. Allows : Cautiously V The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously V (CAUTIOUS5)
Expertise: Cautiously V Requires : The following expertise(s): Cautiously IV. One of the following skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. Allows : Cautiously VI The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VI (CAUTIOUS6)
Expertise: Cautiously VI Requires : The following expertise(s): Cautiously V. One of the following skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. Allows : Cautiously VII The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VII (CAUTIOUS7)
Expertise: Cautiously VII Requires : The following expertise(s): Cautiously VI. One of the following skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. Allows : Cautiously VIII The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously VIII (CAUTIOUS8)
Expertise: Cautiously VIII Requires : The following expertise(s): Cautiously VII. One of the following skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. Allows : Cautiously IX The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously IX (CAUTIOUS9)
Expertise: Cautiously IX Requires : The following expertise(s): Cautiously VIII. One of the following skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. Allows : Cautiously X The ability to lessen your chances of getting spotted when doing certain thiefly things.
Cautiously X (CAUTIOUS10)
Expertise: Cautiously X Requires : The following expertise(s): Cautiously IX. One of the following skill(s): Peek, Robbery, Slip Item, Steal, Swipe gold. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. The ability to lessen your chances of getting spotted when doing certain thiefly things.
Combat Fluidity I (FLUIDITY1)
Expertise: Combat Fluidity I Requires : A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 4. A base dexterity of at least 13. Allows : Combat Fluidity II Reduces the cost of using combat skills.
Combat Fluidity II (FLUIDITY2)
Expertise: Combat Fluidity II Requires : The following expertise(s): Combat Fluidity I. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 7. A base dexterity of at least 14.
Allows : Combat Fluidity III Reduces the cost of using combat skills.
Combat Fluidity III (FLUIDITY3)
Expertise: Combat Fluidity III Requires : The following expertise(s): Combat Fluidity II. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 10. A base dexterity of at least 15. Allows : Combat Fluidity IV Reduces the cost of using combat skills.
Combat Fluidity IV (FLUIDITY4)
Expertise: Combat Fluidity IV Requires : The following expertise(s): Combat Fluidity III. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 13. A base dexterity of at least 16. Allows : Combat Fluidity V Reduces the cost of using combat skills.
Combat Fluidity V (FLUIDITY5)
Expertise: Combat Fluidity V Requires : The following expertise(s): Combat Fluidity IV. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 16. A base dexterity of at least 17. Allows : Combat Fluidity VI Reduces the cost of using combat skills.
Combat Fluidity VI (FLUIDITY6)
Expertise: Combat Fluidity VI Requires : The following expertise(s): Combat Fluidity V. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 19. A base dexterity of at least 18. Allows : Combat Fluidity VII Reduces the cost of using combat skills.
Combat Fluidity VII (FLUIDITY7)
Expertise: Combat Fluidity VII Requires : The following expertise(s): Combat Fluidity VI. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 22. A base dexterity of at least 19. Allows : Combat Fluidity VIII Reduces the cost of using combat skills.
Combat Fluidity VIII (FLUIDITY8)
Expertise: Combat Fluidity VIII Requires : The following expertise(s): Combat Fluidity VII. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 25. A base dexterity of at least 20. Allows : Combat Fluidity IX Reduces the cost of using combat skills.
Combat Fluidity IX (FLUIDITY9)
Expertise: Combat Fluidity IX Requires : The following expertise(s): Combat Fluidity VIII. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 28. A base dexterity of at least 21. Allows : Combat Fluidity X Reduces the cost of using combat skills.
Combat Fluidity X (FLUIDITY10)
Expertise: Combat Fluidity X Requires : The following expertise(s): Combat Fluidity IX. A skill of type: Kicking, Punching, Grappling, Acrobatic, Martial lore, Dirty fighting. Only highest class levels greater than or equal to 31. A base dexterity of at least 22. Reduces the cost of using combat skills.
Combat Lore I (COMBATLORE1)
Expertise: Combat Lore I Requires : A skill of type: Combat lore. Only highest class levels greater than or equal to 16. A base intelligence of at least 13. Allows : Combat Lore II Better knowledge of combat lore and how to make the most of it.
Combat Lore II (COMBATLORE2)
Expertise: Combat Lore II Requires : The following expertise(s): Combat Lore I. A skill of type: Combat lore. Only highest class levels greater than or equal to 21. A base intelligence of at least 14. Allows : Combat Lore III Better knowledge of combat lore and how to make the most of it.
Combat Lore III (COMBATLORE3)
Expertise: Combat Lore III Requires : The following expertise(s): Combat Lore II. A skill of type: Combat lore. Only highest class levels greater than or equal to 26. A base intelligence of at least 15. Allows : Combat Lore IV Better knowledge of combat lore and how to make the most of it.
Combat Lore IV (COMBATLORE4)
Expertise: Combat Lore IV Requires : The following expertise(s): Combat Lore III. A skill of type: Combat lore. Only highest class levels greater than or equal to 31. A base intelligence of at least 16. Allows : Combat Lore V Better knowledge of combat lore and how to make the most of it.
Combat Lore V (COMBATLORE5)
Expertise: Combat Lore V Requires : The following expertise(s): Combat Lore IV. A skill of type: Combat lore. Only highest class levels greater than or equal to 36. A base intelligence of at least 17. Allows : Combat Lore VI Better knowledge of combat lore and how to make the most of it.
Combat Lore VI (COMBATLORE6)
Expertise: Combat Lore VI Requires : The following expertise(s): Combat Lore V. A skill of type: Combat lore. Only highest class levels greater than or equal to 41. A base intelligence of at least 18. Allows : Combat Lore VII Better knowledge of combat lore and how to make the most of it.
Combat Lore VII (COMBATLORE7)
Expertise: Combat Lore VII Requires : The following expertise(s): Combat Lore VI. A skill of type: Combat lore. Only highest class levels greater than or equal to 46. A base intelligence of at least 19. Allows : Combat Lore VIII Better knowledge of combat lore and how to make the most of it.
Combat Lore VIII (COMBATLORE8)
Expertise: Combat Lore VIII Requires : The following expertise(s): Combat Lore VII. A skill of type: Combat lore. Only highest class levels greater than or equal to 51. A base intelligence of at least 20. Allows : Combat Lore IX Better knowledge of combat lore and how to make the most of it.
Combat Lore IX (COMBATLORE9)
Expertise: Combat Lore IX Requires : The following expertise(s): Combat Lore VIII. A skill of type: Combat lore. Only highest class levels greater than or equal to 56. A base intelligence of at least 21. Allows : Combat Lore X Better knowledge of combat lore and how to make the most of it.
Combat Lore X (COMBATLORE10)
Expertise: Combat Lore X Requires : The following expertise(s): Combat Lore IX. A skill of type: Combat lore. Only highest class levels greater than or equal to 61. A base intelligence of at least 22. Better knowledge of combat lore and how to make the most of it.
Communing I (COMMUNE1)
Expertise: Communing I Requires : A skill of type: Communing. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. Allows : Communing II The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing II (COMMUNE2)
Expertise: Communing II Requires : The following expertise(s): Communing I. A skill of type: Communing. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. Allows : Communing III The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing III (COMMUNE3)
Expertise: Communing III Requires : The following expertise(s): Communing II. A skill of type: Communing. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. Allows : Communing IV The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IV (COMMUNE4)
Expertise: Communing IV Requires : The following expertise(s): Communing III. A skill of type: Communing. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. Allows : Communing V The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing V (COMMUNE5)
Expertise: Communing V Requires : The following expertise(s): Communing IV. A skill of type: Communing. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. Allows : Communing VI The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VI (COMMUNE6)
Expertise: Communing VI Requires : The following expertise(s): Communing V. A skill of type: Communing. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. Allows : Communing VII The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VII (COMMUNE7)
Expertise: Communing VII Requires : The following expertise(s): Communing VI. A skill of type: Communing. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. Allows : Communing VIII The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing VIII (COMMUNE8)
Expertise: Communing VIII Requires : The following expertise(s): Communing VII. A skill of type: Communing. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. Allows : Communing IX The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing IX (COMMUNE9)
Expertise: Communing IX Requires : The following expertise(s): Communing VIII. A skill of type: Communing. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. Allows : Communing X The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Communing X (COMMUNE10)
Expertise: Communing X Requires : The following expertise(s): Communing IX. A skill of type: Communing. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. The ability to cast communing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting I (CORRUPTION1)
Expertise: Corrupting I Requires : A skill of type: Corruption. Only highest class levels greater than or equal to 32. A base strength of at least 13. Allows : Corrupting II The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting II (CORRUPTION2)
Expertise: Corrupting II Requires : The following expertise(s): Corrupting I. A skill of type: Corruption. Only highest class levels greater than or equal to 37. A base strength of at least 14. Allows : Corrupting III The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting III (CORRUPTION3)
Expertise: Corrupting III Requires : The following expertise(s): Corrupting II. A skill of type: Corruption. Only highest class levels greater than or equal to 42. A base strength of at least 15. Allows : Corrupting IV The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting IV (CORRUPTION4)
Expertise: Corrupting IV Requires : The following expertise(s): Corrupting III. A skill of type: Corruption. Only highest class levels greater than or equal to 47. A base strength of at least 16. Allows : Corrupting V The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting V (CORRUPTION5)
Expertise: Corrupting V Requires : The following expertise(s): Corrupting IV. A skill of type: Corruption. Only highest class levels greater than or equal to 52. A base strength of at least 17. Allows : Corrupting VI The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VI (CORRUPTION6)
Expertise: Corrupting VI Requires : The following expertise(s): Corrupting V. A skill of type: Corruption. Only highest class levels greater than or equal to 57. A base strength of at least 18. Allows : Corrupting VII The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VII (CORRUPTION7)
Expertise: Corrupting VII Requires : The following expertise(s): Corrupting VI. A skill of type: Corruption. Only highest class levels greater than or equal to 62. A base strength of at least 19. Allows : Corrupting VIII The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting VIII (CORRUPTION8)
Expertise: Corrupting VIII Requires : The following expertise(s): Corrupting VII. A skill of type: Corruption. Only highest class levels greater than or equal to 67. A base strength of at least 20. Allows : Corrupting IX The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting IX (CORRUPTION9)
Expertise: Corrupting IX Requires : The following expertise(s): Corrupting VIII. A skill of type: Corruption. Only highest class levels greater than or equal to 72. A base strength of at least 21. Allows : Corrupting X The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Corrupting X (CORRUPTION10)
Expertise: Corrupting X Requires : The following expertise(s): Corrupting IX. A skill of type: Corruption. Only highest class levels greater than or equal to 77. A base strength of at least 22. The ability to cast corruption-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Counterbalance Crafting I (CNTRCRAFTI)
Expertise: Counterbalance Crafting I Requires : One of the following skill(s): Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base intelligence of at least 14. Allows : Counterbalance Crafting II The ability to craft weapons that are more balanced for attacking than usual. Items crafted "Even" are slightly better for attack, and worth a little more.
Counterbalance Crafting II (CNTRCRAFTII)
Expertise: Counterbalance Crafting II Requires : The following expertise(s): Counterbalance Crafting I. One of the following skill(s): Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base intelligence of at least 18. Allows : Counterbalance Crafting III The ability to craft weapons that are more balanced for attacking than usual. Items crafted "Balanced" are better for attack, and worth more.
Counterbalance Crafting III (CNTRCRAFTIII)
Expertise: Counterbalance Crafting III Requires : The following expertise(s): Counterbalance Crafting II. One of the following skill(s): Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base intelligence of at least 22. The ability to craft weapons that are more balanced for attacking than usual. Items crafted "Counterbalanced" are much better for attack, and worth a lot more.
Creating I (CREATION1)
Expertise: Creating I Requires : A skill of type: Creation. Only highest class levels greater than or equal to 30. A base constitution of at least 13. Allows : Creating II The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating II (CREATION2)
Expertise: Creating II Requires : The following expertise(s): Creating I. A skill of type: Creation. Only highest class levels greater than or equal to 35. A base constitution of at least 14. Allows : Creating III The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating III (CREATION3)
Expertise: Creating III Requires : The following expertise(s): Creating II. A skill of type: Creation. Only highest class levels greater than or equal to 40. A base constitution of at least 15. Allows : Creating IV The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IV (CREATION4)
Expertise: Creating IV Requires : The following expertise(s): Creating III. A skill of type: Creation. Only highest class levels greater than or equal to 45. A base constitution of at least 16. Allows : Creating V The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating V (CREATION5)
Expertise: Creating V Requires : The following expertise(s): Creating IV. A skill of type: Creation. Only highest class levels greater than or equal to 50. A base constitution of at least 17. Allows : Creating VI The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VI (CREATION6)
Expertise: Creating VI Requires : The following expertise(s): Creating V. A skill of type: Creation. Only highest class levels greater than or equal to 55. A base constitution of at least 18. Allows : Creating VII The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VII (CREATION7)
Expertise: Creating VII Requires : The following expertise(s): Creating VI. A skill of type: Creation. Only highest class levels greater than or equal to 60. A base constitution of at least 19. Allows : Creating VIII The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating VIII (CREATION8)
Expertise: Creating VIII Requires : The following expertise(s): Creating VII. A skill of type: Creation. Only highest class levels greater than or equal to 65. A base constitution of at least 20. Allows : Creating IX The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating IX (CREATION9)
Expertise: Creating IX Requires : The following expertise(s): Creating VIII. A skill of type: Creation. Only highest class levels greater than or equal to 70. A base constitution of at least 21. Allows : Creating X The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Creating X (CREATION10)
Expertise: Creating X Requires : The following expertise(s): Creating IX. A skill of type: Creation. Only highest class levels greater than or equal to 75. A base constitution of at least 22. The ability to cast creation-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Criminal Deviousness I (CRIMINAL1)
Expertise: Criminal Deviousness I Requires : A skill of type: Criminal. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. Allows : Criminal Deviousness II Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness II (CRIMINAL2)
Expertise: Criminal Deviousness II Requires : The following expertise(s): Criminal Deviousness I. A skill of type: Criminal. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. Allows : Criminal Deviousness III Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness III (CRIMINAL3)
Expertise: Criminal Deviousness III Requires : The following expertise(s): Criminal Deviousness II. A skill of type: Criminal. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. Allows : Criminal Deviousness IV Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IV (CRIMINAL4)
Expertise: Criminal Deviousness IV Requires : The following expertise(s): Criminal Deviousness III. A skill of type: Criminal. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. Allows : Criminal Deviousness V Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness V (CRIMINAL5)
Expertise: Criminal Deviousness V Requires : The following expertise(s): Criminal Deviousness IV. A skill of type: Criminal. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. Allows : Criminal Deviousness VI Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VI (CRIMINAL6)
Expertise: Criminal Deviousness VI Requires : The following expertise(s): Criminal Deviousness V. A skill of type: Criminal. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. Allows : Criminal Deviousness VII Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VII (CRIMINAL7)
Expertise: Criminal Deviousness VII Requires : The following expertise(s): Criminal Deviousness VI. A skill of type: Criminal. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. Allows : Criminal Deviousness VIII Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness VIII (CRIMINAL8)
Expertise: Criminal Deviousness VIII Requires : The following expertise(s): Criminal Deviousness VII. A skill of type: Criminal. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. Allows : Criminal Deviousness IX Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness IX (CRIMINAL9)
Expertise: Criminal Deviousness IX Requires : The following expertise(s): Criminal Deviousness VIII. A skill of type: Criminal. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. Allows : Criminal Deviousness X Improved devious mind for accomplishing more powerful crimes.
Criminal Deviousness X (CRIMINAL10)
Expertise: Criminal Deviousness X Requires : The following expertise(s): Criminal Deviousness IX. A skill of type: Criminal. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. Improved devious mind for accomplishing more powerful crimes.
Cursing I (CURSING1)
Expertise: Cursing I Requires : A skill of type: Blessing. Only highest class levels greater than or equal to 30. A base strength of at least 13. Allows : Cursing II The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing II (CURSING2)
Expertise: Cursing II Requires : The following expertise(s): Cursing I. A skill of type: Blessing. Only highest class levels greater than or equal to 35. A base strength of at least 14. Allows : Cursing III The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing III (CURSING3)
Expertise: Cursing III Requires : The following expertise(s): Cursing II. A skill of type: Blessing. Only highest class levels greater than or equal to 40. A base strength of at least 15. Allows : Cursing IV The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IV (CURSING4)
Expertise: Cursing IV Requires : The following expertise(s): Cursing III. A skill of type: Blessing. Only highest class levels greater than or equal to 45. A base strength of at least 16. Allows : Cursing V The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing V (CURSING5)
Expertise: Cursing V Requires : The following expertise(s): Cursing IV. A skill of type: Blessing. Only highest class levels greater than or equal to 50. A base strength of at least 17. Allows : Cursing VI The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VI (CURSING6)
Expertise: Cursing VI Requires : The following expertise(s): Cursing V. A skill of type: Blessing. Only highest class levels greater than or equal to 55. A base strength of at least 18. Allows : Cursing VII The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VII (CURSING7)
Expertise: Cursing VII Requires : The following expertise(s): Cursing VI. A skill of type: Blessing. Only highest class levels greater than or equal to 60. A base strength of at least 19. Allows : Cursing VIII The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing VIII (CURSING8)
Expertise: Cursing VIII Requires : The following expertise(s): Cursing VII. A skill of type: Blessing. Only highest class levels greater than or equal to 65. A base strength of at least 20. Allows : Cursing IX The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing IX (CURSING9)
Expertise: Cursing IX Requires : The following expertise(s): Cursing VIII. A skill of type: Blessing. Only highest class levels greater than or equal to 70. A base strength of at least 21. Allows : Cursing X The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Cursing X (CURSING10)
Expertise: Cursing X Requires : The following expertise(s): Cursing IX. A skill of type: Blessing. Only highest class levels greater than or equal to 75. A base strength of at least 22. The ability to cast cursing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Death Lore I (DEATHLORE1)
Expertise: Death Lore I Requires : A skill of type: Death lore. Only highest class levels greater than or equal to 22. A base constitution of at least 13. Allows : Death Lore II The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore II (DEATHLORE2)
Expertise: Death Lore II Requires : The following expertise(s): Death Lore I. A skill of type: Death lore. Only highest class levels greater than or equal to 27. A base constitution of at least 14. Allows : Death Lore III The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore III (DEATHLORE3)
Expertise: Death Lore III Requires : The following expertise(s): Death Lore II. A skill of type: Death lore. Only highest class levels greater than or equal to 32. A base constitution of at least 15. Allows : Death Lore IV The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore IV (DEATHLORE4)
Expertise: Death Lore IV Requires : The following expertise(s): Death Lore III. A skill of type: Death lore. Only highest class levels greater than or equal to 37. A base constitution of at least 16. Allows : Death Lore V The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore V (DEATHLORE5)
Expertise: Death Lore V Requires : The following expertise(s): Death Lore IV. A skill of type: Death lore. Only highest class levels greater than or equal to 42. A base constitution of at least 17. Allows : Death Lore VI The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VI (DEATHLORE6)
Expertise: Death Lore VI Requires : The following expertise(s): Death Lore V. A skill of type: Death lore. Only highest class levels greater than or equal to 47. A base constitution of at least 18. Allows : Death Lore VII The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VII (DEATHLORE7)
Expertise: Death Lore VII Requires : The following expertise(s): Death Lore VI. A skill of type: Death lore. Only highest class levels greater than or equal to 52. A base constitution of at least 19. Allows : Death Lore VIII The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore VIII (DEATHLORE8)
Expertise: Death Lore VIII Requires : The following expertise(s): Death Lore VII. A skill of type: Death lore. Only highest class levels greater than or equal to 57. A base constitution of at least 20. Allows : Death Lore IX The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore IX (DEATHLORE9)
Expertise: Death Lore IX Requires : The following expertise(s): Death Lore VIII. A skill of type: Death lore. Only highest class levels greater than or equal to 62. A base constitution of at least 21. Allows : Death Lore X The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Death Lore X (DEATHLORE10)
Expertise: Death Lore X Requires : The following expertise(s): Death Lore IX. A skill of type: Death lore. Only highest class levels greater than or equal to 67. A base constitution of at least 22. The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects.
Deceptive I (DECEPTIVE1)
Expertise: Deceptive I Requires : A skill of type: Deceptive. Only highest class levels greater than or equal to 28. A base charisma of at least 13. Allows : Deceptive II The ability to handle more difficult cases of deceptiveness.
Deceptive II (DECEPTIVE2)
Expertise: Deceptive II Requires : The following expertise(s): Deceptive I. A skill of type: Deceptive. Only highest class levels greater than or equal to 33. A base charisma of at least 14. Allows : Deceptive III The ability to handle more difficult cases of deceptiveness.
Deceptive III (DECEPTIVE3)
Expertise: Deceptive III Requires : The following expertise(s): Deceptive II. A skill of type: Deceptive. Only highest class levels greater than or equal to 38. A base charisma of at least 15. Allows : Deceptive IV The ability to handle more difficult cases of deceptiveness.
Deceptive IV (DECEPTIVE4)
Expertise: Deceptive IV Requires : The following expertise(s): Deceptive III. A skill of type: Deceptive. Only highest class levels greater than or equal to 43. A base charisma of at least 16. Allows : Deceptive V The ability to handle more difficult cases of deceptiveness.
Deceptive V (DECEPTIVE5)
Expertise: Deceptive V Requires : The following expertise(s): Deceptive IV. A skill of type: Deceptive. Only highest class levels greater than or equal to 48. A base charisma of at least 17. Allows : Deceptive VI The ability to handle more difficult cases of deceptiveness.
Deceptive VI (DECEPTIVE6)
Expertise: Deceptive VI Requires : The following expertise(s): Deceptive V. A skill of type: Deceptive. Only highest class levels greater than or equal to 53. A base charisma of at least 18. Allows : Deceptive VII The ability to handle more difficult cases of deceptiveness.
Deceptive VII (DECEPTIVE7)
Expertise: Deceptive VII Requires : The following expertise(s): Deceptive VI. A skill of type: Deceptive. Only highest class levels greater than or equal to 58. A base charisma of at least 19. Allows : Deceptive VIII The ability to handle more difficult cases of deceptiveness.
Deceptive VIII (DECEPTIVE8)
Expertise: Deceptive VIII Requires : The following expertise(s): Deceptive VII. A skill of type: Deceptive. Only highest class levels greater than or equal to 63. A base charisma of at least 20. Allows : Deceptive IX The ability to handle more difficult cases of deceptiveness.
Deceptive IX (DECEPTIVE9)
Expertise: Deceptive IX Requires : The following expertise(s): Deceptive VIII. A skill of type: Deceptive. Only highest class levels greater than or equal to 68. A base charisma of at least 21. Allows : Deceptive X The ability to handle more difficult cases of deceptiveness.
Deceptive X (DECEPTIVE10)
Expertise: Deceptive X Requires : The following expertise(s): Deceptive IX. A skill of type: Deceptive. Only highest class levels greater than or equal to 73. A base charisma of at least 22. The ability to handle more difficult cases of deceptiveness.
Deep Lore I (DEEPER1)
Expertise: Deep Lore I Requires : A skill of type: Deep magic. Only highest class levels greater than or equal to 30. A base strength of at least 13. Allows : Deep Lore II The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore II (DEEPER2)
Expertise: Deep Lore II Requires : The following expertise(s): Deep Lore I. A skill of type: Deep magic. Only highest class levels greater than or equal to 35. A base strength of at least 14. Allows : Deep Lore III The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore III (DEEPER3)
Expertise: Deep Lore III Requires : The following expertise(s): Deep Lore II. A skill of type: Deep magic. Only highest class levels greater than or equal to 40. A base strength of at least 15. Allows : Deep Lore IV The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IV (DEEPER4)
Expertise: Deep Lore IV Requires : The following expertise(s): Deep Lore III. A skill of type: Deep magic. Only highest class levels greater than or equal to 45. A base strength of at least 16. Allows : Deep Lore V The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore V (DEEPER5)
Expertise: Deep Lore V Requires : The following expertise(s): Deep Lore IV. A skill of type: Deep magic. Only highest class levels greater than or equal to 50. A base strength of at least 17. Allows : Deep Lore VI The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VI (DEEPER6)
Expertise: Deep Lore VI Requires : The following expertise(s): Deep Lore V. A skill of type: Deep magic. Only highest class levels greater than or equal to 55. A base strength of at least 18. Allows : Deep Lore VII The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VII (DEEPER7)
Expertise: Deep Lore VII Requires : The following expertise(s): Deep Lore VI. A skill of type: Deep magic. Only highest class levels greater than or equal to 60. A base strength of at least 19. Allows : Deep Lore VIII The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore VIII (DEEPER8)
Expertise: Deep Lore VIII Requires : The following expertise(s): Deep Lore VII. A skill of type: Deep magic. Only highest class levels greater than or equal to 65. A base strength of at least 20. Allows : Deep Lore IX The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore IX (DEEPER9)
Expertise: Deep Lore IX Requires : The following expertise(s): Deep Lore VIII. A skill of type: Deep magic. Only highest class levels greater than or equal to 70. A base strength of at least 21. Allows : Deep Lore X The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Deep Lore X (DEEPER10)
Expertise: Deep Lore X Requires : The following expertise(s): Deep Lore IX. A skill of type: Deep magic. Only highest class levels greater than or equal to 75. A base strength of at least 22. The ability to cast deep magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Dirty Fighting I (DIRTYFIGHT1)
Expertise: Dirty Fighting I Requires : A skill of type: Dirty fighting. Only highest class levels greater than or equal to 24. A base wisdom of at least 13. Allows : Dirty Fighting II The ability to do more damage when fighting dirty.
Dirty Fighting II (DIRTYFIGHT2)
Expertise: Dirty Fighting II Requires : The following expertise(s): Dirty Fighting I. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 29. A base wisdom of at least 14. Allows : Dirty Fighting III The ability to do more damage when fighting dirty.
Dirty Fighting III (DIRTYFIGHT3)
Expertise: Dirty Fighting III Requires : The following expertise(s): Dirty Fighting II. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 34. A base wisdom of at least 15. Allows : Dirty Fighting IV The ability to do more damage when fighting dirty.
Dirty Fighting IV (DIRTYFIGHT4)
Expertise: Dirty Fighting IV Requires : The following expertise(s): Dirty Fighting III. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 39. A base wisdom of at least 16. Allows : Dirty Fighting V The ability to do more damage when fighting dirty.
Dirty Fighting V (DIRTYFIGHT5)
Expertise: Dirty Fighting V Requires : The following expertise(s): Dirty Fighting IV. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 44. A base wisdom of at least 17. Allows : Dirty Fighting VI The ability to do more damage when fighting dirty.
Dirty Fighting VI (DIRTYFIGHT6)
Expertise: Dirty Fighting VI Requires : The following expertise(s): Dirty Fighting V. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 49. A base wisdom of at least 18. Allows : Dirty Fighting VII The ability to do more damage when fighting dirty.
Dirty Fighting VII (DIRTYFIGHT7)
Expertise: Dirty Fighting VII Requires : The following expertise(s): Dirty Fighting VI. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 54. A base wisdom of at least 19. Allows : Dirty Fighting VIII The ability to do more damage when fighting dirty.
Dirty Fighting VIII (DIRTYFIGHT8)
Expertise: Dirty Fighting VIII Requires : The following expertise(s): Dirty Fighting VII. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 59. A base wisdom of at least 20. Allows : Dirty Fighting IX The ability to do more damage when fighting dirty.
Dirty Fighting IX (DIRTYFIGHT9)
Expertise: Dirty Fighting IX Requires : The following expertise(s): Dirty Fighting VIII. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 64. A base wisdom of at least 21. Allows : Dirty Fighting X The ability to do more damage when fighting dirty.
Dirty Fighting X (DIRTYFIGHT10)
Expertise: Dirty Fighting X Requires : The following expertise(s): Dirty Fighting IX. A skill of type: Dirty fighting. Only highest class levels greater than or equal to 69. A base wisdom of at least 22. The ability to do more damage when fighting dirty.
Divine Warding I (WARDING1)
Expertise: Divine Warding I Requires : A skill of type: Warding. Only highest class levels greater than or equal to 34. A base constitution of at least 13. Allows : Divine Warding II The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding II (WARDING2)
Expertise: Divine Warding II Requires : The following expertise(s): Divine Warding I. A skill of type: Warding. Only highest class levels greater than or equal to 39. A base constitution of at least 14. Allows : Divine Warding III The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding III (WARDING3)
Expertise: Divine Warding III Requires : The following expertise(s): Divine Warding II. A skill of type: Warding. Only highest class levels greater than or equal to 44. A base constitution of at least 15. Allows : Divine Warding IV The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IV (WARDING4)
Expertise: Divine Warding IV Requires : The following expertise(s): Divine Warding III. A skill of type: Warding. Only highest class levels greater than or equal to 49. A base constitution of at least 16. Allows : Divine Warding V The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding V (WARDING5)
Expertise: Divine Warding V Requires : The following expertise(s): Divine Warding IV. A skill of type: Warding. Only highest class levels greater than or equal to 54. A base constitution of at least 17. Allows : Divine Warding VI The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VI (WARDING6)
Expertise: Divine Warding VI Requires : The following expertise(s): Divine Warding V. A skill of type: Warding. Only highest class levels greater than or equal to 59. A base constitution of at least 18. Allows : Divine Warding VII The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VII (WARDING7)
Expertise: Divine Warding VII Requires : The following expertise(s): Divine Warding VI. A skill of type: Warding. Only highest class levels greater than or equal to 64. A base constitution of at least 19. Allows : Divine Warding VIII The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding VIII (WARDING8)
Expertise: Divine Warding VIII Requires : The following expertise(s): Divine Warding VII. A skill of type: Warding. Only highest class levels greater than or equal to 69. A base constitution of at least 20. Allows : Divine Warding IX The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding IX (WARDING9)
Expertise: Divine Warding IX Requires : The following expertise(s): Divine Warding VIII. A skill of type: Warding. Only highest class levels greater than or equal to 74. A base constitution of at least 21. Allows : Divine Warding X The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Divine Warding X (WARDING10)
Expertise: Divine Warding X Requires : The following expertise(s): Divine Warding IX. A skill of type: Warding. Only highest class levels greater than or equal to 79. A base constitution of at least 22. The ability to cast warding-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Durable Crafting I (DURACRAFTI)
Expertise: Durable Crafting I Requires : One of the following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Tailoring, Weaving. A base strength of at least 14. Allows : Durable Crafting II The ability to craft armors and clothing to be more protective. Items crafted "Strong" are a little heavier, slightly more protective, and worth a little more.
Durable Crafting II (DURACRAFTII)
Expertise: Durable Crafting II Requires : The following expertise(s): Durable Crafting I. One of the following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Tailoring, Weaving. A base strength of at least 18. Allows : Durable Crafting III The ability to craft armors and clothing to be more protective. Items crafted "Reinforced" are heavier, more protective, and worth more.
Durable Crafting III (DURACRAFTIII)
Expertise: Durable Crafting III Requires : The following expertise(s): Durable Crafting II. One of the following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Cobbling, Costuming, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Tailoring, Weaving. A base strength of at least 22. The ability to craft armors and clothing to be more protective. Items crafted "Fortified" are much heavier, a lot more protective, and worth much more.
Echoed Singing I (ECHOSING1)
Expertise: Echoed Singing I Requires : A skill of type: Singing. Only highest class levels greater than or equal to 24. A base charisma of at least 16. Allows : Echoed Singing II The ability to sing songs that can be heard from more rooms away.
Echoed Singing II (ECHOSING2)
Expertise: Echoed Singing II Requires : The following expertise(s): Echoed Singing I. A skill of type: Singing. Only highest class levels greater than or equal to 29. A base charisma of at least 17. Allows : Echoed Singing III The ability to sing songs that can be heard from more rooms away.
Echoed Singing III (ECHOSING3)
Expertise: Echoed Singing III Requires : The following expertise(s): Echoed Singing II. A skill of type: Singing. Only highest class levels greater than or equal to 34. A base charisma of at least 18. Allows : Echoed Singing IV The ability to sing songs that can be heard from more rooms away.
Echoed Singing IV (ECHOSING4)
Expertise: Echoed Singing IV Requires : The following expertise(s): Echoed Singing III. A skill of type: Singing. Only highest class levels greater than or equal to 39. A base charisma of at least 19. Allows : Echoed Singing V The ability to sing songs that can be heard from more rooms away.
Echoed Singing V (ECHOSING5)
Expertise: Echoed Singing V Requires : The following expertise(s): Echoed Singing IV. A skill of type: Singing. Only highest class levels greater than or equal to 44. A base charisma of at least 20. Allows : Echoed Singing VI The ability to sing songs that can be heard from more rooms away.
Echoed Singing VI (ECHOSING6)
Expertise: Echoed Singing VI Requires : The following expertise(s): Echoed Singing V. A skill of type: Singing. Only highest class levels greater than or equal to 49. A base charisma of at least 21. Allows : Echoed Singing VII The ability to sing songs that can be heard from more rooms away.
Echoed Singing VII (ECHOSING7)
Expertise: Echoed Singing VII Requires : The following expertise(s): Echoed Singing VI. A skill of type: Singing. Only highest class levels greater than or equal to 54. A base charisma of at least 22. Allows : Echoed Singing VIII The ability to sing songs that can be heard from more rooms away.
Echoed Singing VIII (ECHOSING8)
Expertise: Echoed Singing VIII Requires : The following expertise(s): Echoed Singing VII. A skill of type: Singing. Only highest class levels greater than or equal to 59. A base charisma of at least 23. Allows : Echoed Singing IX The ability to sing songs that can be heard from more rooms away.
Echoed Singing IX (ECHOSING9)
Expertise: Echoed Singing IX Requires : The following expertise(s): Echoed Singing VIII. A skill of type: Singing. Only highest class levels greater than or equal to 64. A base charisma of at least 24. Allows : Echoed Singing X The ability to sing songs that can be heard from more rooms away.
Echoed Singing X (ECHOSING10)
Expertise: Echoed Singing X Requires : The following expertise(s): Echoed Singing IX. A skill of type: Singing. Only highest class levels greater than or equal to 69. A base charisma of at least 25. The ability to sing songs that can be heard from more rooms away.
Edged Bashing I (EDGESLICE1)
Expertise: Edged Bashing I Requires : One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16.
Allows : Edged Bashing II The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing II (EDGESLICE2)
Expertise: Edged Bashing II Requires : The following expertise(s): Edged Bashing I. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Edged Bashing III The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing III (EDGESLICE3)
Expertise: Edged Bashing III Requires : The following expertise(s): Edged Bashing II. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Edged Bashing IV The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing IV (EDGESLICE4)
Expertise: Edged Bashing IV Requires : The following expertise(s): Edged Bashing III. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Edged Bashing V The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing V (EDGESLICE5)
Expertise: Edged Bashing V Requires : The following expertise(s): Edged Bashing IV. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Edged Bashing VI The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing VI (EDGESLICE6)
Expertise: Edged Bashing VI Requires : The following expertise(s): Edged Bashing V. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Edged Bashing VII The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing VII (EDGESLICE7)
Expertise: Edged Bashing VII Requires : The following expertise(s): Edged Bashing VI. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Edged Bashing VIII The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing VIII (EDGESLICE8)
Expertise: Edged Bashing VIII Requires : The following expertise(s): Edged Bashing VII. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Edged Bashing IX The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing IX (EDGESLICE9)
Expertise: Edged Bashing IX Requires : The following expertise(s): Edged Bashing VIII. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Edged Bashing X The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Bashing X (EDGESLICE10)
Expertise: Edged Bashing X Requires : The following expertise(s): Edged Bashing IX. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type edged-class weapon.
Edged Piercing I (EDGEPIERCE1)
Expertise: Edged Piercing I Requires : One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16.
Allows : Edged Piercing II The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing II (EDGEPIERCE2)
Expertise: Edged Piercing II Requires : The following expertise(s): Edged Piercing I. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Edged Piercing III The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing III (EDGEPIERCE3)
Expertise: Edged Piercing III Requires : The following expertise(s): Edged Piercing II. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Edged Piercing IV The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing IV (EDGEPIERCE4)
Expertise: Edged Piercing IV Requires : The following expertise(s): Edged Piercing III. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Edged Piercing V The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing V (EDGEPIERCE5)
Expertise: Edged Piercing V Requires : The following expertise(s): Edged Piercing IV. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Edged Piercing VI The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VI (EDGEPIERCE6)
Expertise: Edged Piercing VI Requires : The following expertise(s): Edged Piercing V. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Edged Piercing VII The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VII (EDGEPIERCE7)
Expertise: Edged Piercing VII Requires : The following expertise(s): Edged Piercing VI. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Edged Piercing VIII The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing VIII (EDGEPIERCE8)
Expertise: Edged Piercing VIII Requires : The following expertise(s): Edged Piercing VII. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Edged Piercing IX The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing IX (EDGEPIERCE9)
Expertise: Edged Piercing IX Requires : The following expertise(s): Edged Piercing VIII. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Edged Piercing X The ability to do more damage when using a piercing-type edged-class weapon.
Edged Piercing X (EDGEPIERCE10)
Expertise: Edged Piercing X Requires : The following expertise(s): Edged Piercing IX. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type edged-class weapon.
Edged Striking I (EDGEDSTRIKE1)
Expertise: Edged Striking I Requires : One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Edged Striking II The ability to hit more often when using an edged-class weapon.
Edged Striking II (EDGEDSTRIKE2)
Expertise: Edged Striking II Requires : The following expertise(s): Edged Striking I. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Edged Striking III The ability to hit more often when using an edged-class weapon.
Edged Striking III (EDGEDSTRIKE3)
Expertise: Edged Striking III Requires : The following expertise(s): Edged Striking II. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Edged Striking IV The ability to hit more often when using an edged-class weapon.
Edged Striking IV (EDGEDSTRIKE4)
Expertise: Edged Striking IV Requires : The following expertise(s): Edged Striking III. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Edged Striking V The ability to hit more often when using an edged-class weapon.
Edged Striking V (EDGEDSTRIKE5)
Expertise: Edged Striking V Requires : The following expertise(s): Edged Striking IV. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Edged Striking VI The ability to hit more often when using an edged-class weapon.
Edged Striking VI (EDGEDSTRIKE6)
Expertise: Edged Striking VI Requires : The following expertise(s): Edged Striking V. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Edged Striking VII The ability to hit more often when using an edged-class weapon.
Edged Striking VII (EDGEDSTRIKE7)
Expertise: Edged Striking VII Requires : The following expertise(s): Edged Striking VI. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Edged Striking VIII The ability to hit more often when using an edged-class weapon.
Edged Striking VIII (EDGEDSTRIKE8)
Expertise: Edged Striking VIII Requires : The following expertise(s): Edged Striking VII. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Edged Striking IX The ability to hit more often when using an edged-class weapon.
Edged Striking IX (EDGEDSTRIKE9)
Expertise: Edged Striking IX Requires : The following expertise(s): Edged Striking VIII. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Edged Striking X The ability to hit more often when using an edged-class weapon.
Edged Striking X (EDGEDSTRIKE10)
Expertise: Edged Striking X Requires : The following expertise(s): Edged Striking IX. One of the following skill(s): Edged Weapon Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using an edged-class weapon.
Enduring I (ENDURING1)
Expertise: Enduring I Requires : A skill of type: Enduring. Only highest class levels greater than or equal to 27. A base constitution of at least 16. Allows : Enduring II The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring II (ENDURING2)
Expertise: Enduring II Requires : The following expertise(s): Enduring I. A skill of type: Enduring. Only highest class levels greater than or equal to 32. A base constitution of at least 17. Allows : Enduring III The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring III (ENDURING3)
Expertise: Enduring III Requires : The following expertise(s): Enduring II. A skill of type: Enduring. Only highest class levels greater than or equal to 37. A base constitution of at least 18. Allows : Enduring IV The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring IV (ENDURING4)
Expertise: Enduring IV Requires : The following expertise(s): Enduring III. A skill of type: Enduring. Only highest class levels greater than or equal to 42. A base constitution of at least 19. Allows : Enduring V The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring V (ENDURING5)
Expertise: Enduring V Requires : The following expertise(s): Enduring IV. A skill of type: Enduring. Only highest class levels greater than or equal to 47. A base constitution of at least 20. Allows : Enduring VI The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VI (ENDURING6)
Expertise: Enduring VI Requires : The following expertise(s): Enduring V. A skill of type: Enduring. Only highest class levels greater than or equal to 52. A base constitution of at least 21. Allows : Enduring VII The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VII (ENDURING7)
Expertise: Enduring VII Requires : The following expertise(s): Enduring VI. A skill of type: Enduring. Only highest class levels greater than or equal to 57. A base constitution of at least 22. Allows : Enduring VIII The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring VIII (ENDURING8)
Expertise: Enduring VIII Requires : The following expertise(s): Enduring VII. A skill of type: Enduring. Only highest class levels greater than or equal to 62. A base constitution of at least 23. Allows : Enduring IX The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring IX (ENDURING9)
Expertise: Enduring IX Requires : The following expertise(s): Enduring VIII. A skill of type: Enduring. Only highest class levels greater than or equal to 67. A base constitution of at least 24. Allows : Enduring X The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Enduring X (ENDURING10)
Expertise: Enduring X Requires : The following expertise(s): Enduring IX. A skill of type: Enduring. Only highest class levels greater than or equal to 72. A base constitution of at least 25. The ability to cast enduring-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising I (EVANGELIST1)
Expertise: Evangelising I Requires : A skill of type: Evangelism. Only highest class levels greater than or equal to 22. A base dexterity of at least 13. Allows : Evangelising II The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising II (EVANGELIST2)
Expertise: Evangelising II Requires : The following expertise(s): Evangelising I. A skill of type: Evangelism. Only highest class levels greater than or equal to 27. A base dexterity of at least 14. Allows : Evangelising III The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising III (EVANGELIST3)
Expertise: Evangelising III Requires : The following expertise(s): Evangelising II. A skill of type: Evangelism. Only highest class levels greater than or equal to 32. A base dexterity of at least 15. Allows : Evangelising IV The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising IV (EVANGELIST4)
Expertise: Evangelising IV Requires : The following expertise(s): Evangelising III. A skill of type: Evangelism. Only highest class levels greater than or equal to 37. A base dexterity of at least 16. Allows : Evangelising V The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising V (EVANGELIST5)
Expertise: Evangelising V Requires : The following expertise(s): Evangelising IV. A skill of type: Evangelism. Only highest class levels greater than or equal to 42. A base dexterity of at least 17. Allows : Evangelising VI The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising VI (EVANGELIST6)
Expertise: Evangelising VI Requires : The following expertise(s): Evangelising V. A skill of type: Evangelism. Only highest class levels greater than or equal to 47. A base dexterity of at least 18. Allows : Evangelising VII The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising VII (EVANGELIST7)
Expertise: Evangelising VII Requires : The following expertise(s): Evangelising VI. A skill of type: Evangelism. Only highest class levels greater than or equal to 52. A base dexterity of at least 19. Allows : Evangelising VIII The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising VIII (EVANGELIST8)
Expertise: Evangelising VIII Requires : The following expertise(s): Evangelising VII. A skill of type: Evangelism. Only highest class levels greater than or equal to 57. A base dexterity of at least 20. Allows : Evangelising IX The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising IX (EVANGELIST9)
Expertise: Evangelising IX Requires : The following expertise(s): Evangelising VIII. A skill of type: Evangelism. Only highest class levels greater than or equal to 62. A base dexterity of at least 21. Allows : Evangelising X The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evangelising X (EVANGELIST10)
Expertise: Evangelising X Requires : The following expertise(s): Evangelising IX. A skill of type: Evangelism. Only highest class levels greater than or equal to 67. A base dexterity of at least 22. The ability to cast evangelism-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Evasively I (EVASIVE1)
Expertise: Evasively I Requires : A skill of type: Evasive. Only highest class levels greater than or equal to 33. A base dexterity of at least 13. Allows : Evasively II Improved knowledge and skill with evasive maneuvers.
Evasively II (EVASIVE2)
Expertise: Evasively II Requires : The following expertise(s): Evasively I. A skill of type: Evasive. Only highest class levels greater than or equal to 38. A base dexterity of at least 14. Allows : Evasively III Improved knowledge and skill with evasive maneuvers.
Evasively III (EVASIVE3)
Expertise: Evasively III Requires : The following expertise(s): Evasively II. A skill of type: Evasive. Only highest class levels greater than or equal to 43. A base dexterity of at least 15. Allows : Evasively IV Improved knowledge and skill with evasive maneuvers.
Evasively IV (EVASIVE4)
Expertise: Evasively IV Requires : The following expertise(s): Evasively III. A skill of type: Evasive. Only highest class levels greater than or equal to 48. A base dexterity of at least 16. Allows : Evasively V Improved knowledge and skill with evasive maneuvers.
Evasively V (EVASIVE5)
Expertise: Evasively V Requires : The following expertise(s): Evasively IV. A skill of type: Evasive. Only highest class levels greater than or equal to 53. A base dexterity of at least 17. Allows : Evasively VI Improved knowledge and skill with evasive maneuvers.
Evasively VI (EVASIVE6)
Expertise: Evasively VI Requires : The following expertise(s): Evasively V. A skill of type: Evasive. Only highest class levels greater than or equal to 58. A base dexterity of at least 18. Allows : Evasively VII Improved knowledge and skill with evasive maneuvers.
Evasively VII (EVASIVE7)
Expertise: Evasively VII Requires : The following expertise(s): Evasively VI. A skill of type: Evasive. Only highest class levels greater than or equal to 63. A base dexterity of at least 19. Allows : Evasively VIII Improved knowledge and skill with evasive maneuvers.
Evasively VIII (EVASIVE8)
Expertise: Evasively VIII Requires : The following expertise(s): Evasively VII. A skill of type: Evasive. Only highest class levels greater than or equal to 68. A base dexterity of at least 20. Allows : Evasively IX Improved knowledge and skill with evasive maneuvers.
Evasively IX (EVASIVE9)
Expertise: Evasively IX Requires : The following expertise(s): Evasively VIII. A skill of type: Evasive. Only highest class levels greater than or equal to 73. A base dexterity of at least 21. Allows : Evasively X Improved knowledge and skill with evasive maneuvers.
Evasively X (EVASIVE10)
Expertise: Evasively X Requires : The following expertise(s): Evasively IX. A skill of type: Evasive. Only highest class levels greater than or equal to 78. A base dexterity of at least 22. Improved knowledge and skill with evasive maneuvers.
Extended Abjuring I (EXTENDEDABJURATION1)
Expertise: Extended Abjuring I Requires : A skill of type: Abjuration. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Abjuring II The ability to cast abjuration spells that last even longer.
Extended Abjuring II (EXTENDEDABJURATION2)
Expertise: Extended Abjuring II Requires : The following expertise(s): Extended Abjuring I. A skill of type: Abjuration. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Abjuring III The ability to cast abjuration spells that last even longer.
Extended Abjuring III (EXTENDEDABJURATION3)
Expertise: Extended Abjuring III Requires : The following expertise(s): Extended Abjuring II. A skill of type: Abjuration. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Abjuring IV The ability to cast abjuration spells that last even longer.
Extended Abjuring IV (EXTENDEDABJURATION4)
Expertise: Extended Abjuring IV Requires : The following expertise(s): Extended Abjuring III. A skill of type: Abjuration. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Abjuring V The ability to cast abjuration spells that last even longer.
Extended Abjuring V (EXTENDEDABJURATION5)
Expertise: Extended Abjuring V Requires : The following expertise(s): Extended Abjuring IV. A skill of type: Abjuration. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Abjuring VI The ability to cast abjuration spells that last even longer.
Extended Abjuring VI (EXTENDEDABJURATION6)
Expertise: Extended Abjuring VI Requires : The following expertise(s): Extended Abjuring V. A skill of type: Abjuration. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Abjuring VII The ability to cast abjuration spells that last even longer.
Extended Abjuring VII (EXTENDEDABJURATION7)
Expertise: Extended Abjuring VII Requires : The following expertise(s): Extended Abjuring VI. A skill of type: Abjuration. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Abjuring VIII The ability to cast abjuration spells that last even longer.
Extended Abjuring VIII (EXTENDEDABJURATION8)
Expertise: Extended Abjuring VIII Requires : The following expertise(s): Extended Abjuring VII. A skill of type: Abjuration. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Abjuring IX The ability to cast abjuration spells that last even longer.
Extended Abjuring IX (EXTENDEDABJURATION9)
Expertise: Extended Abjuring IX Requires : The following expertise(s): Extended Abjuring VIII. A skill of type: Abjuration. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Abjuring X The ability to cast abjuration spells that last even longer.
Extended Abjuring X (EXTENDEDABJURATION10)
Expertise: Extended Abjuring X Requires : The following expertise(s): Extended Abjuring IX. A skill of type: Abjuration. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast abjuration spells that last even longer.
Extended Altering I (EXTENDEDALTERATION1)
Expertise: Extended Altering I Requires : A skill of type: Alteration. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Altering II The ability to cast alteration spells that last even longer.
Extended Altering II (EXTENDEDALTERATION2)
Expertise: Extended Altering II Requires : The following expertise(s): Extended Altering I. A skill of type: Alteration. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Altering III The ability to cast alteration spells that last even longer.
Extended Altering III (EXTENDEDALTERATION3)
Expertise: Extended Altering III Requires : The following expertise(s): Extended Altering II. A skill of type: Alteration. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Altering IV The ability to cast alteration spells that last even longer.
Extended Altering IV (EXTENDEDALTERATION4)
Expertise: Extended Altering IV Requires : The following expertise(s): Extended Altering III. A skill of type: Alteration. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Altering V The ability to cast alteration spells that last even longer.
Extended Altering V (EXTENDEDALTERATION5)
Expertise: Extended Altering V Requires : The following expertise(s): Extended Altering IV. A skill of type: Alteration. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Altering VI The ability to cast alteration spells that last even longer.
Extended Altering VI (EXTENDEDALTERATION6)
Expertise: Extended Altering VI Requires : The following expertise(s): Extended Altering V. A skill of type: Alteration. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Altering VII The ability to cast alteration spells that last even longer.
Extended Altering VII (EXTENDEDALTERATION7)
Expertise: Extended Altering VII Requires : The following expertise(s): Extended Altering VI. A skill of type: Alteration. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Altering VIII The ability to cast alteration spells that last even longer.
Extended Altering VIII (EXTENDEDALTERATION8)
Expertise: Extended Altering VIII Requires : The following expertise(s): Extended Altering VII. A skill of type: Alteration. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Altering IX The ability to cast alteration spells that last even longer.
Extended Altering IX (EXTENDEDALTERATION9)
Expertise: Extended Altering IX Requires : The following expertise(s): Extended Altering VIII. A skill of type: Alteration. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Altering X The ability to cast alteration spells that last even longer.
Extended Altering X (EXTENDEDALTERATION10)
Expertise: Extended Altering X Requires : The following expertise(s): Extended Altering IX. A skill of type: Alteration. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast alteration spells that last even longer.
Extended Conjuring I (EXTENDEDCONJURATION1)
Expertise: Extended Conjuring I Requires : A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Conjuring II The ability to cast conjuration spells that last even longer.
Extended Conjuring II (EXTENDEDCONJURATION2)
Expertise: Extended Conjuring II Requires : The following expertise(s): Extended Conjuring I. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Conjuring III The ability to cast conjuration spells that last even longer.
Extended Conjuring III (EXTENDEDCONJURATION3)
Expertise: Extended Conjuring III Requires : The following expertise(s): Extended Conjuring II. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Conjuring IV The ability to cast conjuration spells that last even longer.
Extended Conjuring IV (EXTENDEDCONJURATION4)
Expertise: Extended Conjuring IV Requires : The following expertise(s): Extended Conjuring III. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13.
Allows : Extended Conjuring V The ability to cast conjuration spells that last even longer.
Extended Conjuring V (EXTENDEDCONJURATION5)
Expertise: Extended Conjuring V Requires : The following expertise(s): Extended Conjuring IV. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Conjuring VI The ability to cast conjuration spells that last even longer.
Extended Conjuring VI (EXTENDEDCONJURATION6)
Expertise: Extended Conjuring VI Requires : The following expertise(s): Extended Conjuring V. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Conjuring VII The ability to cast conjuration spells that last even longer.
Extended Conjuring VII (EXTENDEDCONJURATION7)
Expertise: Extended Conjuring VII Requires : The following expertise(s): Extended Conjuring VI. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Conjuring VIII The ability to cast conjuration spells that last even longer.
Extended Conjuring VIII (EXTENDEDCONJURATION8)
Expertise: Extended Conjuring VIII Requires : The following expertise(s): Extended Conjuring VII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17.
Allows : Extended Conjuring IX The ability to cast conjuration spells that last even longer.
Extended Conjuring IX (EXTENDEDCONJURATION9)
Expertise: Extended Conjuring IX Requires : The following expertise(s): Extended Conjuring VIII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18.
Allows : Extended Conjuring X The ability to cast conjuration spells that last even longer.
Extended Conjuring X (EXTENDEDCONJURATION10)
Expertise: Extended Conjuring X Requires : The following expertise(s): Extended Conjuring IX. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast conjuration spells that last even longer.
Extended Divining I (EXTENDEDDIVINATION1)
Expertise: Extended Divining I Requires : A skill of type: Divination. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Divining II The ability to cast divination spells that last even longer.
Extended Divining II (EXTENDEDDIVINATION2)
Expertise: Extended Divining II Requires : The following expertise(s): Extended Divining I. A skill of type: Divination. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Divining III The ability to cast divination spells that last even longer.
Extended Divining III (EXTENDEDDIVINATION3)
Expertise: Extended Divining III Requires : The following expertise(s): Extended Divining II. A skill of type: Divination. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Divining IV The ability to cast divination spells that last even longer.
Extended Divining IV (EXTENDEDDIVINATION4)
Expertise: Extended Divining IV Requires : The following expertise(s): Extended Divining III. A skill of type: Divination. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Divining V The ability to cast divination spells that last even longer.
Extended Divining V (EXTENDEDDIVINATION5)
Expertise: Extended Divining V Requires : The following expertise(s): Extended Divining IV. A skill of type: Divination. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Divining VI The ability to cast divination spells that last even longer.
Extended Divining VI (EXTENDEDDIVINATION6)
Expertise: Extended Divining VI Requires : The following expertise(s): Extended Divining V. A skill of type: Divination. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Divining VII The ability to cast divination spells that last even longer.
Extended Divining VII (EXTENDEDDIVINATION7)
Expertise: Extended Divining VII Requires : The following expertise(s): Extended Divining VI. A skill of type: Divination. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Divining VIII The ability to cast divination spells that last even longer.
Extended Divining VIII (EXTENDEDDIVINATION8)
Expertise: Extended Divining VIII Requires : The following expertise(s): Extended Divining VII. A skill of type: Divination. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Divining IX The ability to cast divination spells that last even longer.
Extended Divining IX (EXTENDEDDIVINATION9)
Expertise: Extended Divining IX Requires : The following expertise(s): Extended Divining VIII. A skill of type: Divination. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Divining X The ability to cast divination spells that last even longer.
Extended Divining X (EXTENDEDDIVINATION10)
Expertise: Extended Divining X Requires : The following expertise(s): Extended Divining IX. A skill of type: Divination. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast divination spells that last even longer.
Extended Enchanting I (EXTENDEDENCHANTMENT1)
Expertise: Extended Enchanting I Requires : A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Enchanting II The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting II (EXTENDEDENCHANTMENT2)
Expertise: Extended Enchanting II Requires : The following expertise(s): Extended Enchanting I. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Enchanting III The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting III (EXTENDEDENCHANTMENT3)
Expertise: Extended Enchanting III Requires : The following expertise(s): Extended Enchanting II. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12.
Allows : Extended Enchanting IV The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting IV (EXTENDEDENCHANTMENT4)
Expertise: Extended Enchanting IV Requires : The following expertise(s): Extended Enchanting III. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13.
Allows : Extended Enchanting V The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting V (EXTENDEDENCHANTMENT5)
Expertise: Extended Enchanting V Requires : The following expertise(s): Extended Enchanting IV. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14.
Allows : Extended Enchanting VI The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VI (EXTENDEDENCHANTMENT6)
Expertise: Extended Enchanting VI Requires : The following expertise(s): Extended Enchanting V. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Enchanting VII The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VII (EXTENDEDENCHANTMENT7)
Expertise: Extended Enchanting VII Requires : The following expertise(s): Extended Enchanting VI. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16.
Allows : Extended Enchanting VIII The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting VIII (EXTENDEDENCHANTMENT8)
Expertise: Extended Enchanting VIII Requires : The following expertise(s): Extended Enchanting VII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17.
Allows : Extended Enchanting IX The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting IX (EXTENDEDENCHANTMENT9)
Expertise: Extended Enchanting IX Requires : The following expertise(s): Extended Enchanting VIII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18.
Allows : Extended Enchanting X The ability to cast enchantment/charm spells that last even longer.
Extended Enchanting X (EXTENDEDENCHANTMENT10)
Expertise: Extended Enchanting X Requires : The following expertise(s): Extended Enchanting IX. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19.
The ability to cast enchantment/charm spells that last even longer.
Extended Illusing I (EXTENDEDILLUSION1)
Expertise: Extended Illusing I Requires : A skill of type: Illusion. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Illusing II The ability to cast illusion spells that last even longer.
Extended Illusing II (EXTENDEDILLUSION2)
Expertise: Extended Illusing II Requires : The following expertise(s): Extended Illusing I. A skill of type: Illusion. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Illusing III The ability to cast illusion spells that last even longer.
Extended Illusing III (EXTENDEDILLUSION3)
Expertise: Extended Illusing III Requires : The following expertise(s): Extended Illusing II. A skill of type: Illusion. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Illusing IV The ability to cast illusion spells that last even longer.
Extended Illusing IV (EXTENDEDILLUSION4)
Expertise: Extended Illusing IV Requires : The following expertise(s): Extended Illusing III. A skill of type: Illusion. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Illusing V The ability to cast illusion spells that last even longer.
Extended Illusing V (EXTENDEDILLUSION5)
Expertise: Extended Illusing V Requires : The following expertise(s): Extended Illusing IV. A skill of type: Illusion. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Illusing VI The ability to cast illusion spells that last even longer.
Extended Illusing VI (EXTENDEDILLUSION6)
Expertise: Extended Illusing VI Requires : The following expertise(s): Extended Illusing V. A skill of type: Illusion. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Illusing VII The ability to cast illusion spells that last even longer.
Extended Illusing VII (EXTENDEDILLUSION7)
Expertise: Extended Illusing VII Requires : The following expertise(s): Extended Illusing VI. A skill of type: Illusion. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Illusing VIII The ability to cast illusion spells that last even longer.
Extended Illusing VIII (EXTENDEDILLUSION8)
Expertise: Extended Illusing VIII Requires : The following expertise(s): Extended Illusing VII. A skill of type: Illusion. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Illusing IX The ability to cast illusion spells that last even longer.
Extended Illusing IX (EXTENDEDILLUSION9)
Expertise: Extended Illusing IX Requires : The following expertise(s): Extended Illusing VIII. A skill of type: Illusion. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Illusing X The ability to cast illusion spells that last even longer.
Extended Illusing X (EXTENDEDILLUSION10)
Expertise: Extended Illusing X Requires : The following expertise(s): Extended Illusing IX. A skill of type: Illusion. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast illusion spells that last even longer.
Extended In/Evoking I (EXTENDEDINVOCATION1)
Expertise: Extended In/Evoking I Requires : A skill of type: Invocation. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended In/Evoking II The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking II (EXTENDEDINVOCATION2)
Expertise: Extended In/Evoking II Requires : The following expertise(s): Extended In/Evoking I. A skill of type: Invocation. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended In/Evoking III The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking III (EXTENDEDINVOCATION3)
Expertise: Extended In/Evoking III Requires : The following expertise(s): Extended In/Evoking II. A skill of type: Invocation. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended In/Evoking IV The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking IV (EXTENDEDINVOCATION4)
Expertise: Extended In/Evoking IV Requires : The following expertise(s): Extended In/Evoking III. A skill of type: Invocation. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended In/Evoking V The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking V (EXTENDEDINVOCATION5)
Expertise: Extended In/Evoking V Requires : The following expertise(s): Extended In/Evoking IV. A skill of type: Invocation. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended In/Evoking VI The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VI (EXTENDEDINVOCATION6)
Expertise: Extended In/Evoking VI Requires : The following expertise(s): Extended In/Evoking V. A skill of type: Invocation. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended In/Evoking VII The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VII (EXTENDEDINVOCATION7)
Expertise: Extended In/Evoking VII Requires : The following expertise(s): Extended In/Evoking VI. A skill of type: Invocation. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended In/Evoking VIII The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking VIII (EXTENDEDINVOCATION8)
Expertise: Extended In/Evoking VIII Requires : The following expertise(s): Extended In/Evoking VII. A skill of type: Invocation. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended In/Evoking IX The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking IX (EXTENDEDINVOCATION9)
Expertise: Extended In/Evoking IX Requires : The following expertise(s): Extended In/Evoking VIII. A skill of type: Invocation. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended In/Evoking X The ability to cast invocation/evocation spells that last even longer.
Extended In/Evoking X (EXTENDEDINVOCATION10)
Expertise: Extended In/Evoking X Requires : The following expertise(s): Extended In/Evoking IX. A skill of type: Invocation. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast invocation/evocation spells that last even longer.
Extended Transmuting I (EXTENDEDTRANSMUTATION1)
Expertise: Extended Transmuting I Requires : A skill of type: Transmutation. Only highest class levels greater than or equal to 24. A base constitution of at least 10. A base strength of at least 10. Allows : Extended Transmuting II The ability to cast transmutation spells that last even longer.
Extended Transmuting II (EXTENDEDTRANSMUTATION2)
Expertise: Extended Transmuting II Requires : The following expertise(s): Extended Transmuting I. A skill of type: Transmutation. Only highest class levels greater than or equal to 29. A base constitution of at least 11. A base strength of at least 11. Allows : Extended Transmuting III The ability to cast transmutation spells that last even longer.
Extended Transmuting III (EXTENDEDTRANSMUTATION3)
Expertise: Extended Transmuting III Requires : The following expertise(s): Extended Transmuting II. A skill of type: Transmutation. Only highest class levels greater than or equal to 34. A base constitution of at least 12. A base strength of at least 12. Allows : Extended Transmuting IV The ability to cast transmutation spells that last even longer.
Extended Transmuting IV (EXTENDEDTRANSMUTATION4)
Expertise: Extended Transmuting IV Requires : The following expertise(s): Extended Transmuting III. A skill of type: Transmutation. Only highest class levels greater than or equal to 39. A base constitution of at least 13. A base strength of at least 13. Allows : Extended Transmuting V The ability to cast transmutation spells that last even longer.
Extended Transmuting V (EXTENDEDTRANSMUTATION5)
Expertise: Extended Transmuting V Requires : The following expertise(s): Extended Transmuting IV. A skill of type: Transmutation. Only highest class levels greater than or equal to 44. A base constitution of at least 14. A base strength of at least 14. Allows : Extended Transmuting VI The ability to cast transmutation spells that last even longer.
Extended Transmuting VI (EXTENDEDTRANSMUTATION6)
Expertise: Extended Transmuting VI Requires : The following expertise(s): Extended Transmuting V. A skill of type: Transmutation. Only highest class levels greater than or equal to 49. A base constitution of at least 15. A base strength of at least 15. Allows : Extended Transmuting VII The ability to cast transmutation spells that last even longer.
Extended Transmuting VII (EXTENDEDTRANSMUTATION7)
Expertise: Extended Transmuting VII Requires : The following expertise(s): Extended Transmuting VI. A skill of type: Transmutation. Only highest class levels greater than or equal to 54. A base constitution of at least 16. A base strength of at least 16. Allows : Extended Transmuting VIII The ability to cast transmutation spells that last even longer.
Extended Transmuting VIII (EXTENDEDTRANSMUTATION8)
Expertise: Extended Transmuting VIII Requires : The following expertise(s): Extended Transmuting VII. A skill of type: Transmutation. Only highest class levels greater than or equal to 59. A base constitution of at least 17. A base strength of at least 17. Allows : Extended Transmuting IX The ability to cast transmutation spells that last even longer.
Extended Transmuting IX (EXTENDEDTRANSMUTATION9)
Expertise: Extended Transmuting IX Requires : The following expertise(s): Extended Transmuting VIII. A skill of type: Transmutation. Only highest class levels greater than or equal to 64. A base constitution of at least 18. A base strength of at least 18. Allows : Extended Transmuting X The ability to cast transmutation spells that last even longer.
Extended Transmuting X (EXTENDEDTRANSMUTATION10)
Expertise: Extended Transmuting X Requires : The following expertise(s): Extended Transmuting IX. A skill of type: Transmutation. Only highest class levels greater than or equal to 69. A base constitution of at least 19. A base strength of at least 19. The ability to cast transmutation spells that last even longer.
Fast Dancing I (FASTDANCE1)
Expertise: Fast Dancing I Requires : A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 20. A base strength of at least 13. A base charisma of at least 13. Allows : Fast Dancing II The ability to perform dances that have a more powerful malicious affect.
Fast Dancing II (FASTDANCE2)
Expertise: Fast Dancing II Requires : The following expertise(s): Fast Dancing I. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 25. A base strength of at least 14. A base charisma of at least 14. Allows : Fast Dancing III The ability to perform dances that have a more powerful malicious affect.
Fast Dancing III (FASTDANCE3)
Expertise: Fast Dancing III Requires : The following expertise(s): Fast Dancing II. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 30. A base strength of at least 15. A base charisma of at least 15. Allows : Fast Dancing IV The ability to perform dances that have a more powerful malicious affect.
Fast Dancing IV (FASTDANCE4)
Expertise: Fast Dancing IV Requires : The following expertise(s): Fast Dancing III. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 35. A base strength of at least 16. A base charisma of at least 16. Allows : Fast Dancing V The ability to perform dances that have a more powerful malicious affect.
Fast Dancing V (FASTDANCE5)
Expertise: Fast Dancing V Requires : The following expertise(s): Fast Dancing IV. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 40. A base strength of at least 17. A base charisma of at least 17. Allows : Fast Dancing VI The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VI (FASTDANCE6)
Expertise: Fast Dancing VI Requires : The following expertise(s): Fast Dancing V. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 45. A base strength of at least 18. A base charisma of at least 18. Allows : Fast Dancing VII The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VII (FASTDANCE7)
Expertise: Fast Dancing VII Requires : The following expertise(s): Fast Dancing VI. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 50. A base strength of at least 19. A base charisma of at least 19. Allows : Fast Dancing VIII The ability to perform dances that have a more powerful malicious affect.
Fast Dancing VIII (FASTDANCE8)
Expertise: Fast Dancing VIII Requires : The following expertise(s): Fast Dancing VII. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 55. A base strength of at least 20. A base charisma of at least 20. Allows : Fast Dancing IX The ability to perform dances that have a more powerful malicious affect.
Fast Dancing IX (FASTDANCE9)
Expertise: Fast Dancing IX Requires : The following expertise(s): Fast Dancing VIII. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 60. A base strength of at least 21. A base charisma of at least 21. Allows : Fast Dancing X The ability to perform dances that have a more powerful malicious affect.
Fast Dancing X (FASTDANCE10)
Expertise: Fast Dancing X Requires : The following expertise(s): Fast Dancing IX. A skill of type: Dancing and Malicious. Only highest class levels greater than or equal to 65. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that have a more powerful malicious affect.
Fatiguing I (FATIGUER1)
Expertise: Fatiguing I Requires : One of the following skill(s): Disabling Caltrops. Only highest class levels greater than or equal to 24. A base constitution of at least 13. Allows : Fatiguing II The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing II (FATIGUER2)
Expertise: Fatiguing II Requires : The following expertise(s): Fatiguing I. One of the following skill(s): Disabling Caltrops. Only highest class levels greater than or equal to 29. A base constitution of at least 14. Allows : Fatiguing III The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing III (FATIGUER3)
Expertise: Fatiguing III Requires : The following expertise(s): Fatiguing II. One of the following skill(s): Disabling Caltrops. Only highest class levels greater than or equal to 34. A base constitution of at least 15. Allows : Fatiguing IV The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing IV (FATIGUER4)
Expertise: Fatiguing IV Requires : The following expertise(s): Fatiguing III. One of the following skill(s): Disabling Caltrops. Only highest class levels greater than or equal to 39. A base constitution of at least 16. Allows : Fatiguing V The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing V (FATIGUER5)
Expertise: Fatiguing V Requires : The following expertise(s): Fatiguing IV. One of the following skill(s): Disabling Caltrops. Only highest class levels greater than or equal to 44. A base constitution of at least 17. Allows : Fatiguing VI The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VI (FATIGUER6)
Expertise: Fatiguing VI Requires : The following expertise(s): Fatiguing V. One of the following skill(s): Disabling Caltrops. Only highest class levels greater than or equal to 49. A base constitution of at least 18. Allows : Fatiguing VII The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VII (FATIGUER7)
Expertise: Fatiguing VII Requires : The following expertise(s): Fatiguing VI. One of the following skill(s): Disabling Caltrops. Only highest class levels greater than or equal to 54. A base constitution of at least 19. Allows : Fatiguing VIII The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing VIII (FATIGUER8)
Expertise: Fatiguing VIII Requires : The following expertise(s): Fatiguing VII. One of the following skill(s): Disabling Caltrops. Only highest class levels greater than or equal to 59. A base constitution of at least 20. Allows : Fatiguing IX The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing IX (FATIGUER9)
Expertise: Fatiguing IX Requires : The following expertise(s): Fatiguing VIII. One of the following skill(s): Disabling Caltrops. Only highest class levels greater than or equal to 64. A base constitution of at least 21. Allows : Fatiguing X The ability to craft devices and traps that inhibit movement and cause fatigue.
Fatiguing X (FATIGUER10)
Expertise: Fatiguing X Requires : The following expertise(s): Fatiguing IX. One of the following skill(s): Disabling Caltrops. Only highest class levels greater than or equal to 69. A base constitution of at least 22. The ability to craft devices and traps that inhibit movement and cause fatigue.
Fine Calligraphy I (CALIGRAPHY1)
Expertise: Fine Calligraphy I Requires : A skill of type: Calligraphy. Only highest class levels greater than or equal to 28. A base intelligence of at least 13. Allows : Fine Calligraphy II The ability to handle more difficult calligraphy chores.
Fine Calligraphy II (CALIGRAPHY2)
Expertise: Fine Calligraphy II Requires : The following expertise(s): Fine Calligraphy I. A skill of type: Calligraphy. Only highest class levels greater than or equal to 33. A base intelligence of at least 14. Allows : Fine Calligraphy III The ability to handle more difficult calligraphy chores.
Fine Calligraphy III (CALIGRAPHY3)
Expertise: Fine Calligraphy III Requires : The following expertise(s): Fine Calligraphy II. A skill of type: Calligraphy. Only highest class levels greater than or equal to 38. A base intelligence of at least 15. Allows : Fine Calligraphy IV The ability to handle more difficult calligraphy chores.
Fine Calligraphy IV (CALIGRAPHY4)
Expertise: Fine Calligraphy IV Requires : The following expertise(s): Fine Calligraphy III. A skill of type: Calligraphy. Only highest class levels greater than or equal to 43. A base intelligence of at least 16. Allows : Fine Calligraphy V The ability to handle more difficult calligraphy chores.
Fine Calligraphy V (CALIGRAPHY5)
Expertise: Fine Calligraphy V Requires : The following expertise(s): Fine Calligraphy IV. A skill of type: Calligraphy. Only highest class levels greater than or equal to 48. A base intelligence of at least 17. Allows : Fine Calligraphy VI The ability to handle more difficult calligraphy chores.
Fine Calligraphy VI (CALIGRAPHY6)
Expertise: Fine Calligraphy VI Requires : The following expertise(s): Fine Calligraphy V. A skill of type: Calligraphy. Only highest class levels greater than or equal to 53. A base intelligence of at least 18. Allows : Fine Calligraphy VII The ability to handle more difficult calligraphy chores.
Fine Calligraphy VII (CALIGRAPHY7)
Expertise: Fine Calligraphy VII Requires : The following expertise(s): Fine Calligraphy VI. A skill of type: Calligraphy. Only highest class levels greater than or equal to 58. A base intelligence of at least 19. Allows : Fine Calligraphy VIII The ability to handle more difficult calligraphy chores.
Fine Calligraphy VIII (CALIGRAPHY8)
Expertise: Fine Calligraphy VIII Requires : The following expertise(s): Fine Calligraphy VII. A skill of type: Calligraphy. Only highest class levels greater than or equal to 63. A base intelligence of at least 20. Allows : Fine Calligraphy IX The ability to handle more difficult calligraphy chores.
Fine Calligraphy IX (CALIGRAPHY9)
Expertise: Fine Calligraphy IX Requires : The following expertise(s): Fine Calligraphy VIII. A skill of type: Calligraphy. Only highest class levels greater than or equal to 68. A base intelligence of at least 21. Allows : Fine Calligraphy X The ability to handle more difficult calligraphy chores.
Fine Calligraphy X (CALIGRAPHY10)
Expertise: Fine Calligraphy X Requires : The following expertise(s): Fine Calligraphy IX. A skill of type: Calligraphy. Only highest class levels greater than or equal to 73. A base intelligence of at least 22. The ability to handle more difficult calligraphy chores.
Fitness I (FITNESS1)
Expertise: Fitness I Requires : A skill of type: Fitness. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. Allows : Fitness II Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness II (FITNESS2)
Expertise: Fitness II Requires : The following expertise(s): Fitness I. A skill of type: Fitness. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. Allows : Fitness III Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness III (FITNESS3)
Expertise: Fitness III Requires : The following expertise(s): Fitness II. A skill of type: Fitness. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. Allows : Fitness IV Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness IV (FITNESS4)
Expertise: Fitness IV Requires : The following expertise(s): Fitness III. A skill of type: Fitness. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. Allows : Fitness V Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness V (FITNESS5)
Expertise: Fitness V Requires : The following expertise(s): Fitness IV. A skill of type: Fitness. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. Allows : Fitness VI Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness VI (FITNESS6)
Expertise: Fitness VI Requires : The following expertise(s): Fitness V. A skill of type: Fitness. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. Allows : Fitness VII Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness VII (FITNESS7)
Expertise: Fitness VII Requires : The following expertise(s): Fitness VI. A skill of type: Fitness. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. Allows : Fitness VIII Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness VIII (FITNESS8)
Expertise: Fitness VIII Requires : The following expertise(s): Fitness VII. A skill of type: Fitness. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. Allows : Fitness IX Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness IX (FITNESS9)
Expertise: Fitness IX Requires : The following expertise(s): Fitness VIII. A skill of type: Fitness. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. Allows : Fitness X Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Fitness X (FITNESS10)
Expertise: Fitness X Requires : The following expertise(s): Fitness IX. A skill of type: Fitness. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency.
Flailed Bashing I (FLAILEDBASH1)
Expertise: Flailed Bashing I Requires : One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16.
Allows : Flailed Bashing II The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing II (FLAILEDBASH2)
Expertise: Flailed Bashing II Requires : The following expertise(s): Flailed Bashing I. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Flailed Bashing III The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing III (FLAILEDBASH3)
Expertise: Flailed Bashing III Requires : The following expertise(s): Flailed Bashing II. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Flailed Bashing IV The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing IV (FLAILEDBASH4)
Expertise: Flailed Bashing IV Requires : The following expertise(s): Flailed Bashing III. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Flailed Bashing V The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing V (FLAILEDBASH5)
Expertise: Flailed Bashing V Requires : The following expertise(s): Flailed Bashing IV. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Flailed Bashing VI The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VI (FLAILEDBASH6)
Expertise: Flailed Bashing VI Requires : The following expertise(s): Flailed Bashing V. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Flailed Bashing VII The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VII (FLAILEDBASH7)
Expertise: Flailed Bashing VII Requires : The following expertise(s): Flailed Bashing VI. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Flailed Bashing VIII The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing VIII (FLAILEDBASH8)
Expertise: Flailed Bashing VIII Requires : The following expertise(s): Flailed Bashing VII. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Flailed Bashing IX The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing IX (FLAILEDBASH9)
Expertise: Flailed Bashing IX Requires : The following expertise(s): Flailed Bashing VIII. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Flailed Bashing X The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Bashing X (FLAILEDBASH10)
Expertise: Flailed Bashing X Requires : The following expertise(s): Flailed Bashing IX. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a bashing-type flail-class weapon.
Flailed Slicing I (FLAILEDSLASH1)
Expertise: Flailed Slicing I Requires : One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16.
Allows : Flailed Slicing II The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing II (FLAILEDSLASH2)
Expertise: Flailed Slicing II Requires : The following expertise(s): Flailed Slicing I. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Flailed Slicing III The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing III (FLAILEDSLASH3)
Expertise: Flailed Slicing III Requires : The following expertise(s): Flailed Slicing II. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Flailed Slicing IV The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing IV (FLAILEDSLASH4)
Expertise: Flailed Slicing IV Requires : The following expertise(s): Flailed Slicing III. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Flailed Slicing V The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing V (FLAILEDSLASH5)
Expertise: Flailed Slicing V Requires : The following expertise(s): Flailed Slicing IV. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Flailed Slicing VI The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing VI (FLAILEDSLASH6)
Expertise: Flailed Slicing VI Requires : The following expertise(s): Flailed Slicing V. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Flailed Slicing VII The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing VII (FLAILEDSLASH7)
Expertise: Flailed Slicing VII Requires : The following expertise(s): Flailed Slicing VI. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Flailed Slicing VIII The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing VIII (FLAILEDSLASH8)
Expertise: Flailed Slicing VIII Requires : The following expertise(s): Flailed Slicing VII. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Flailed Slicing IX The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing IX (FLAILEDSLASH9)
Expertise: Flailed Slicing IX Requires : The following expertise(s): Flailed Slicing VIII. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Flailed Slicing X The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Slicing X (FLAILEDSLASH10)
Expertise: Flailed Slicing X Requires : The following expertise(s): Flailed Slicing IX. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type flail-class weapon.
Flailed Striking I (FLAILEDSTRIKE1)
Expertise: Flailed Striking I Requires : One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Flailed Striking II The ability to hit more often when using a flail-class weapon.
Flailed Striking II (FLAILEDSTRIKE2)
Expertise: Flailed Striking II Requires : The following expertise(s): Flailed Striking I. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Flailed Striking III The ability to hit more often when using a flail-class weapon.
Flailed Striking III (FLAILEDSTRIKE3)
Expertise: Flailed Striking III Requires : The following expertise(s): Flailed Striking II. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Flailed Striking IV The ability to hit more often when using a flail-class weapon.
Flailed Striking IV (FLAILEDSTRIKE4)
Expertise: Flailed Striking IV Requires : The following expertise(s): Flailed Striking III. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Flailed Striking V The ability to hit more often when using a flail-class weapon.
Flailed Striking V (FLAILEDSTRIKE5)
Expertise: Flailed Striking V Requires : The following expertise(s): Flailed Striking IV. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Flailed Striking VI The ability to hit more often when using a flail-class weapon.
Flailed Striking VI (FLAILEDSTRIKE6)
Expertise: Flailed Striking VI Requires : The following expertise(s): Flailed Striking V. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Flailed Striking VII The ability to hit more often when using a flail-class weapon.
Flailed Striking VII (FLAILEDSTRIKE7)
Expertise: Flailed Striking VII Requires : The following expertise(s): Flailed Striking VI. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Flailed Striking VIII The ability to hit more often when using a flail-class weapon.
Flailed Striking VIII (FLAILEDSTRIKE8)
Expertise: Flailed Striking VIII Requires : The following expertise(s): Flailed Striking VII. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Flailed Striking IX The ability to hit more often when using a flail-class weapon.
Flailed Striking IX (FLAILEDSTRIKE9)
Expertise: Flailed Striking IX Requires : The following expertise(s): Flailed Striking VIII. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Flailed Striking X The ability to hit more often when using a flail-class weapon.
Flailed Striking X (FLAILEDSTRIKE10)
Expertise: Flailed Striking X Requires : The following expertise(s): Flailed Striking IX. One of the following skill(s): Flailing Weapon Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a flail-class weapon.
Foolmaking I (FOOLISH1)
Expertise: Foolmaking I Requires : A skill of type: Foolishness. Only highest class levels greater than or equal to 27. A base charisma of at least 13. Allows : Foolmaking II The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking II (FOOLISH2)
Expertise: Foolmaking II Requires : The following expertise(s): Foolmaking I. A skill of type: Foolishness. Only highest class levels greater than or equal to 32. A base charisma of at least 14. Allows : Foolmaking III The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking III (FOOLISH3)
Expertise: Foolmaking III Requires : The following expertise(s): Foolmaking II. A skill of type: Foolishness. Only highest class levels greater than or equal to 37. A base charisma of at least 15. Allows : Foolmaking IV The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking IV (FOOLISH4)
Expertise: Foolmaking IV Requires : The following expertise(s): Foolmaking III. A skill of type: Foolishness. Only highest class levels greater than or equal to 42. A base charisma of at least 16. Allows : Foolmaking V The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking V (FOOLISH5)
Expertise: Foolmaking V Requires : The following expertise(s): Foolmaking IV. A skill of type: Foolishness. Only highest class levels greater than or equal to 47. A base charisma of at least 17. Allows : Foolmaking VI The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VI (FOOLISH6)
Expertise: Foolmaking VI Requires : The following expertise(s): Foolmaking V. A skill of type: Foolishness. Only highest class levels greater than or equal to 52. A base charisma of at least 18. Allows : Foolmaking VII The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VII (FOOLISH7)
Expertise: Foolmaking VII Requires : The following expertise(s): Foolmaking VI. A skill of type: Foolishness. Only highest class levels greater than or equal to 57. A base charisma of at least 19. Allows : Foolmaking VIII The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking VIII (FOOLISH8)
Expertise: Foolmaking VIII Requires : The following expertise(s): Foolmaking VII. A skill of type: Foolishness. Only highest class levels greater than or equal to 62. A base charisma of at least 20. Allows : Foolmaking IX The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking IX (FOOLISH9)
Expertise: Foolmaking IX Requires : The following expertise(s): Foolmaking VIII. A skill of type: Foolishness. Only highest class levels greater than or equal to 67. A base charisma of at least 21. Allows : Foolmaking X The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Foolmaking X (FOOLISH10)
Expertise: Foolmaking X Requires : The following expertise(s): Foolmaking IX. A skill of type: Foolishness. Only highest class levels greater than or equal to 72. A base charisma of at least 22. The ability to use foolish skills at a higher power level, producing longer and more malicious/beneficial effects, while also reducing mana/movement cost.
Ghoul Lore I (GHOULLORE1)
Expertise: Ghoul Lore I Requires : One of the following skill(s): Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 21. A base intelligence of at least 13. Allows : Ghoul Lore II The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore II (GHOULLORE2)
Expertise: Ghoul Lore II Requires : The following expertise(s): Ghoul Lore I. One of the following skill(s): Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 26. A base intelligence of at least 14. Allows : Ghoul Lore III The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore III (GHOULLORE3)
Expertise: Ghoul Lore III Requires : The following expertise(s): Ghoul Lore II. One of the following skill(s): Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 31. A base intelligence of at least 15. Allows : Ghoul Lore IV The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore IV (GHOULLORE4)
Expertise: Ghoul Lore IV Requires : The following expertise(s): Ghoul Lore III. One of the following skill(s): Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 36. A base intelligence of at least 16. Allows : Ghoul Lore V The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore V (GHOULLORE5)
Expertise: Ghoul Lore V Requires : The following expertise(s): Ghoul Lore IV. One of the following skill(s): Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 41. A base intelligence of at least 17. Allows : Ghoul Lore VI The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VI (GHOULLORE6)
Expertise: Ghoul Lore VI Requires : The following expertise(s): Ghoul Lore V. One of the following skill(s): Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 46. A base intelligence of at least 18. Allows : Ghoul Lore VII The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VII (GHOULLORE7)
Expertise: Ghoul Lore VII Requires : The following expertise(s): Ghoul Lore VI. One of the following skill(s): Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 51. A base intelligence of at least 19. Allows : Ghoul Lore VIII The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore VIII (GHOULLORE8)
Expertise: Ghoul Lore VIII Requires : The following expertise(s): Ghoul Lore VII. One of the following skill(s): Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 56. A base intelligence of at least 20. Allows : Ghoul Lore IX The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore IX (GHOULLORE9)
Expertise: Ghoul Lore IX Requires : The following expertise(s): Ghoul Lore VIII. One of the following skill(s): Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 61. A base intelligence of at least 21. Allows : Ghoul Lore X The ability to magically generate higher level ghouls and ghasts.
Ghoul Lore X (GHOULLORE10)
Expertise: Ghoul Lore X Requires : The following expertise(s): Ghoul Lore IX. One of the following skill(s): Animate Ghoul, Animate Ghast. Only highest class levels greater than or equal to 66. A base intelligence of at least 22. The ability to magically generate higher level ghouls and ghasts.
Hammer Bashing I (HAMMERBASH1)
Expertise: Hammer Bashing I Requires : One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Hammer Bashing II The ability to do more damage when using a bashing-type hammer.
Hammer Bashing II (HAMMERBASH2)
Expertise: Hammer Bashing II Requires : The following expertise(s): Hammer Bashing I. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Hammer Bashing III The ability to do more damage when using a bashing-type hammer.
Hammer Bashing III (HAMMERBASH3)
Expertise: Hammer Bashing III Requires : The following expertise(s): Hammer Bashing II. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Hammer Bashing IV The ability to do more damage when using a bashing-type hammer.
Hammer Bashing IV (HAMMERBASH4)
Expertise: Hammer Bashing IV Requires : The following expertise(s): Hammer Bashing III. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Hammer Bashing V The ability to do more damage when using a bashing-type hammer.
Hammer Bashing V (HAMMERBASH5)
Expertise: Hammer Bashing V Requires : The following expertise(s): Hammer Bashing IV. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Hammer Bashing VI The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VI (HAMMERBASH6)
Expertise: Hammer Bashing VI Requires : The following expertise(s): Hammer Bashing V. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Hammer Bashing VII The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VII (HAMMERBASH7)
Expertise: Hammer Bashing VII Requires : The following expertise(s): Hammer Bashing VI. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Hammer Bashing VIII The ability to do more damage when using a bashing-type hammer.
Hammer Bashing VIII (HAMMERBASH8)
Expertise: Hammer Bashing VIII Requires : The following expertise(s): Hammer Bashing VII. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Hammer Bashing IX The ability to do more damage when using a bashing-type hammer.
Hammer Bashing IX (HAMMERBASH9)
Expertise: Hammer Bashing IX Requires : The following expertise(s): Hammer Bashing VIII. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Hammer Bashing X The ability to do more damage when using a bashing-type hammer.
Hammer Bashing X (HAMMERBASH10)
Expertise: Hammer Bashing X Requires : The following expertise(s): Hammer Bashing IX. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a bashing-type hammer.
Hammer Striking I (HAMMERSTRIKE1)
Expertise: Hammer Striking I Requires : One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Hammer Striking II The ability to hit more often when using a hammer.
Hammer Striking II (HAMMERSTRIKE2)
Expertise: Hammer Striking II Requires : The following expertise(s): Hammer Striking I. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Hammer Striking III The ability to hit more often when using a hammer.
Hammer Striking III (HAMMERSTRIKE3)
Expertise: Hammer Striking III Requires : The following expertise(s): Hammer Striking II. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Hammer Striking IV The ability to hit more often when using a hammer.
Hammer Striking IV (HAMMERSTRIKE4)
Expertise: Hammer Striking IV Requires : The following expertise(s): Hammer Striking III. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Hammer Striking V The ability to hit more often when using a hammer.
Hammer Striking V (HAMMERSTRIKE5)
Expertise: Hammer Striking V Requires : The following expertise(s): Hammer Striking IV. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Hammer Striking VI The ability to hit more often when using a hammer.
Hammer Striking VI (HAMMERSTRIKE6)
Expertise: Hammer Striking VI Requires : The following expertise(s): Hammer Striking V. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Hammer Striking VII The ability to hit more often when using a hammer.
Hammer Striking VII (HAMMERSTRIKE7)
Expertise: Hammer Striking VII Requires : The following expertise(s): Hammer Striking VI. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Hammer Striking VIII The ability to hit more often when using a hammer.
Hammer Striking VIII (HAMMERSTRIKE8)
Expertise: Hammer Striking VIII Requires : The following expertise(s): Hammer Striking VII. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Hammer Striking IX The ability to hit more often when using a hammer.
Hammer Striking IX (HAMMERSTRIKE9)
Expertise: Hammer Striking IX Requires : The following expertise(s): Hammer Striking VIII. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Hammer Striking X The ability to hit more often when using a hammer.
Hammer Striking X (HAMMERSTRIKE10)
Expertise: Hammer Striking X Requires : The following expertise(s): Hammer Striking IX. One of the following skill(s): Hammer Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a hammer.
Hardy Planting I (HARDYPLANT1)
Expertise: Hardy Planting I Requires : A skill of type: Plant growth. Only highest class levels greater than or equal to 31. A base constitution of at least 13. Allows : Hardy Planting II The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting II (HARDYPLANT2)
Expertise: Hardy Planting II Requires : The following expertise(s): Hardy Planting I. A skill of type: Plant growth. Only highest class levels greater than or equal to 36. A base constitution of at least 14. Allows : Hardy Planting III The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting III (HARDYPLANT3)
Expertise: Hardy Planting III Requires : The following expertise(s): Hardy Planting II. A skill of type: Plant growth. Only highest class levels greater than or equal to 41. A base constitution of at least 15. Allows : Hardy Planting IV The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting IV (HARDYPLANT4)
Expertise: Hardy Planting IV Requires : The following expertise(s): Hardy Planting III. A skill of type: Plant growth. Only highest class levels greater than or equal to 46. A base constitution of at least 16. Allows : Hardy Planting V The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting V (HARDYPLANT5)
Expertise: Hardy Planting V Requires : The following expertise(s): Hardy Planting IV. A skill of type: Plant growth. Only highest class levels greater than or equal to 51. A base constitution of at least 17. Allows : Hardy Planting VI The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting VI (HARDYPLANT6)
Expertise: Hardy Planting VI Requires : The following expertise(s): Hardy Planting V. A skill of type: Plant growth. Only highest class levels greater than or equal to 56. A base constitution of at least 18. Allows : Hardy Planting VII The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting VII (HARDYPLANT7)
Expertise: Hardy Planting VII Requires : The following expertise(s): Hardy Planting VI. A skill of type: Plant growth. Only highest class levels greater than or equal to 61. A base constitution of at least 19. Allows : Hardy Planting VIII The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting VIII (HARDYPLANT8)
Expertise: Hardy Planting VIII Requires : The following expertise(s): Hardy Planting VII. A skill of type: Plant growth. Only highest class levels greater than or equal to 66. A base constitution of at least 20. Allows : Hardy Planting IX The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting IX (HARDYPLANT9)
Expertise: Hardy Planting IX Requires : The following expertise(s): Hardy Planting VIII. A skill of type: Plant growth. Only highest class levels greater than or equal to 71. A base constitution of at least 21. Allows : Hardy Planting X The ability to cast plant growing chants that produce more hardy plants than usual.
Hardy Planting X (HARDYPLANT10)
Expertise: Hardy Planting X Requires : The following expertise(s): Hardy Planting IX. A skill of type: Plant growth. Only highest class levels greater than or equal to 76. A base constitution of at least 22. The ability to cast plant growing chants that produce more hardy plants than usual.
Healing I (HEALING1)
Expertise: Healing I Requires : A skill of type: Healing. Only highest class levels greater than or equal to 32. A base charisma of at least 13. Allows : Healing II The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing II (HEALING2)
Expertise: Healing II Requires : The following expertise(s): Healing I. A skill of type: Healing. Only highest class levels greater than or equal to 37. A base charisma of at least 14. Allows : Healing III The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing III (HEALING3)
Expertise: Healing III Requires : The following expertise(s): Healing II. A skill of type: Healing. Only highest class levels greater than or equal to 42. A base charisma of at least 15. Allows : Healing IV The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing IV (HEALING4)
Expertise: Healing IV Requires : The following expertise(s): Healing III. A skill of type: Healing. Only highest class levels greater than or equal to 47. A base charisma of at least 16. Allows : Healing V The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing V (HEALING5)
Expertise: Healing V Requires : The following expertise(s): Healing IV. A skill of type: Healing. Only highest class levels greater than or equal to 52. A base charisma of at least 17. Allows : Healing VI The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VI (HEALING6)
Expertise: Healing VI Requires : The following expertise(s): Healing V. A skill of type: Healing. Only highest class levels greater than or equal to 57. A base charisma of at least 18. Allows : Healing VII The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VII (HEALING7)
Expertise: Healing VII Requires : The following expertise(s): Healing VI. A skill of type: Healing. Only highest class levels greater than or equal to 62. A base charisma of at least 19. Allows : Healing VIII The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing VIII (HEALING8)
Expertise: Healing VIII Requires : The following expertise(s): Healing VII. A skill of type: Healing. Only highest class levels greater than or equal to 67. A base charisma of at least 20. Allows : Healing IX The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing IX (HEALING9)
Expertise: Healing IX Requires : The following expertise(s): Healing VIII. A skill of type: Healing. Only highest class levels greater than or equal to 72. A base charisma of at least 21. Allows : Healing X The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Healing X (HEALING10)
Expertise: Healing X Requires : The following expertise(s): Healing IX. A skill of type: Healing. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to cast healing-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Home Cooking I (HOMECOOKING1)
Expertise: Home Cooking I Requires : One of the following skill(s): Cooking, Baking, Distilling, Food Prep, Alchemy. Only highest class levels greater than or equal to 15. A base wisdom of at least 13. Allows : Home Cooking II The ability to cook, distil, food prep, or bake especially nourishing foods or thirst quenching drinks.
Home Cooking II (HOMECOOKING2)
Expertise: Home Cooking II Requires : The following expertise(s): Home Cooking I. One of the following skill(s): Cooking, Baking, Distilling, Food Prep, Alchemy. Only highest class levels greater than or equal to 20. A base wisdom of at least 14. Allows : Home Cooking III The ability to cook, distil, food prep, or bake especially nourishing foods or thirst quenching drinks.
Home Cooking III (HOMECOOKING3)
Expertise: Home Cooking III Requires : The following expertise(s): Home Cooking II. One of the following skill(s): Cooking, Baking, Distilling, Food Prep, Alchemy. Only highest class levels greater than or equal to 25. A base wisdom of at least 15. The ability to cook, distil, food prep, or bake especially nourishing foods or thirst quenching drinks.
Ignalist I (IGNALIST1)
Expertise: Ignalist I Requires : A skill of type: Burning. Only highest class levels greater than or equal to 31. A base strength of at least 13. Allows : Ignalist II The ability to deal more damage from magical fire attacks
Ignalist II (IGNALIST2)
Expertise: Ignalist II Requires : The following expertise(s): Ignalist I. A skill of type: Burning. Only highest class levels greater than or equal to 36. A base strength of at least 14. Allows : Ignalist III The ability to deal more damage from magical fire attacks
Ignalist III (IGNALIST3)
Expertise: Ignalist III Requires : The following expertise(s): Ignalist II. A skill of type: Burning. Only highest class levels greater than or equal to 41. A base strength of at least 15. Allows : Ignalist IV The ability to deal more damage from magical fire attacks
Ignalist IV (IGNALIST4)
Expertise: Ignalist IV Requires : The following expertise(s): Ignalist III. A skill of type: Burning. Only highest class levels greater than or equal to 46. A base strength of at least 16. Allows : Ignalist V The ability to deal more damage from magical fire attacks
Ignalist V (IGNALIST5)
Expertise: Ignalist V Requires : The following expertise(s): Ignalist IV. A skill of type: Burning. Only highest class levels greater than or equal to 51. A base strength of at least 17. Allows : Ignalist VI The ability to deal more damage from magical fire attacks
Ignalist VI (IGNALIST6)
Expertise: Ignalist VI Requires : The following expertise(s): Ignalist V. A skill of type: Burning. Only highest class levels greater than or equal to 56. A base strength of at least 18. Allows : Ignalist VII The ability to deal more damage from magical fire attacks
Ignalist VII (IGNALIST7)
Expertise: Ignalist VII Requires : The following expertise(s): Ignalist VI. A skill of type: Burning. Only highest class levels greater than or equal to 61. A base strength of at least 19. Allows : Ignalist VIII The ability to deal more damage from magical fire attacks
Ignalist VIII (IGNALIST8)
Expertise: Ignalist VIII Requires : The following expertise(s): Ignalist VII. A skill of type: Burning. Only highest class levels greater than or equal to 66. A base strength of at least 20. Allows : Ignalist IX The ability to deal more damage from magical fire attacks
Ignalist IX (IGNALIST9)
Expertise: Ignalist IX Requires : The following expertise(s): Ignalist VIII. A skill of type: Burning. Only highest class levels greater than or equal to 71. A base strength of at least 21. Allows : Ignalist X The ability to deal more damage from magical fire attacks
Ignalist X (IGNALIST10)
Expertise: Ignalist X Requires : The following expertise(s): Ignalist IX. A skill of type: Burning. Only highest class levels greater than or equal to 76. A base strength of at least 22. The ability to deal more damage from magical fire attacks
Influencing I (INFLUENCE1)
Expertise: Influencing I Requires : A skill of type: Influential. Only highest class levels greater than or equal to 32. A base charisma of at least 13. Allows : Influencing II The ability to be more influential when imposing ones will on others.
Influencing II (INFLUENCE2)
Expertise: Influencing II Requires : The following expertise(s): Influencing I. A skill of type: Influential. Only highest class levels greater than or equal to 37. A base charisma of at least 14. Allows : Influencing III The ability to be more influential when imposing ones will on others.
Influencing III (INFLUENCE3)
Expertise: Influencing III Requires : The following expertise(s): Influencing II. A skill of type: Influential. Only highest class levels greater than or equal to 42. A base charisma of at least 15. Allows : Influencing IV The ability to be more influential when imposing ones will on others.
Influencing IV (INFLUENCE4)
Expertise: Influencing IV Requires : The following expertise(s): Influencing III. A skill of type: Influential. Only highest class levels greater than or equal to 47. A base charisma of at least 16. Allows : Influencing V The ability to be more influential when imposing ones will on others.
Influencing V (INFLUENCE5)
Expertise: Influencing V Requires : The following expertise(s): Influencing IV. A skill of type: Influential. Only highest class levels greater than or equal to 52. A base charisma of at least 17. Allows : Influencing VI The ability to be more influential when imposing ones will on others.
Influencing VI (INFLUENCE6)
Expertise: Influencing VI Requires : The following expertise(s): Influencing V. A skill of type: Influential. Only highest class levels greater than or equal to 57. A base charisma of at least 18. Allows : Influencing VII The ability to be more influential when imposing ones will on others.
Influencing VII (INFLUENCE7)
Expertise: Influencing VII Requires : The following expertise(s): Influencing VI. A skill of type: Influential. Only highest class levels greater than or equal to 62. A base charisma of at least 19. Allows : Influencing VIII The ability to be more influential when imposing ones will on others.
Influencing VIII (INFLUENCE8)
Expertise: Influencing VIII Requires : The following expertise(s): Influencing VII. A skill of type: Influential. Only highest class levels greater than or equal to 67. A base charisma of at least 20. Allows : Influencing IX The ability to be more influential when imposing ones will on others.
Influencing IX (INFLUENCE9)
Expertise: Influencing IX Requires : The following expertise(s): Influencing VIII. A skill of type: Influential. Only highest class levels greater than or equal to 72. A base charisma of at least 21. Allows : Influencing X The ability to be more influential when imposing ones will on others.
Influencing X (INFLUENCE10)
Expertise: Influencing X Requires : The following expertise(s): Influencing IX. A skill of type: Influential. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to be more influential when imposing ones will on others.
Ingenious Engineering I (SMARTENGINEERING1)
Expertise: Ingenious Engineering I Requires : One of the following skill(s): Construction, Masonry. Only highest class levels greater than or equal to 26. A base intelligence of at least 13. A base wisdom of at least 13. Allows : Ingenious Engineering II The ability to engineer using fewer materials.
Ingenious Engineering II (SMARTENGINEERING2)
Expertise: Ingenious Engineering II Requires : The following expertise(s): Ingenious Engineering I. One of the following skill(s): Construction, Masonry. Only highest class levels greater than or equal to 31. A base intelligence of at least 14. A base wisdom of at least 14. Allows : Ingenious Engineering III The ability to engineer using fewer materials.
Ingenious Engineering III (SMARTENGINEERING3)
Expertise: Ingenious Engineering III Requires : The following expertise(s): Ingenious Engineering II. One of the following skill(s): Construction, Masonry. Only highest class levels greater than or equal to 36. A base intelligence of at least 15. A base wisdom of at least 15. Allows : Ingenious Engineering IV The ability to engineer using fewer materials.
Ingenious Engineering IV (SMARTENGINEERING4)
Expertise: Ingenious Engineering IV Requires : The following expertise(s): Ingenious Engineering III. One of the following skill(s): Construction, Masonry. Only highest class levels greater than or equal to 41. A base intelligence of at least 16. A base wisdom of at least 16. Allows : Ingenious Engineering V The ability to engineer using fewer materials.
Ingenious Engineering V (SMARTENGINEERING5)
Expertise: Ingenious Engineering V Requires : The following expertise(s): Ingenious Engineering IV. One of the following skill(s): Construction, Masonry. Only highest class levels greater than or equal to 46. A base intelligence of at least 17. A base wisdom of at least 17. Allows : Ingenious Engineering VI The ability to engineer using fewer materials.
Ingenious Engineering VI (SMARTENGINEERING6)
Expertise: Ingenious Engineering VI Requires : The following expertise(s): Ingenious Engineering V. One of the following skill(s): Construction, Masonry. Only highest class levels greater than or equal to 51. A base intelligence of at least 18. A base wisdom of at least 18. Allows : Ingenious Engineering VII The ability to engineer using fewer materials.
Ingenious Engineering VII (SMARTENGINEERING7)
Expertise: Ingenious Engineering VII Requires : The following expertise(s): Ingenious Engineering VI. One of the following skill(s): Construction, Masonry. Only highest class levels greater than or equal to 56. A base intelligence of at least 19. A base wisdom of at least 19. Allows : Ingenious Engineering VIII The ability to engineer using fewer materials.
Ingenious Engineering VIII (SMARTENGINEERING8)
Expertise: Ingenious Engineering VIII Requires : The following expertise(s): Ingenious Engineering VII. One of the following skill(s): Construction, Masonry. Only highest class levels greater than or equal to 61. A base intelligence of at least 20. A base wisdom of at least 20. Allows : Ingenious Engineering IX The ability to engineer using fewer materials.
Ingenious Engineering IX (SMARTENGINEERING9)
Expertise: Ingenious Engineering IX Requires : The following expertise(s): Ingenious Engineering VIII. One of the following skill(s): Construction, Masonry. Only highest class levels greater than or equal to 66. A base intelligence of at least 21. A base wisdom of at least 21. Allows : Ingenious Engineering X The ability to engineer using fewer materials.
Ingenious Engineering X (SMARTENGINEERING10)
Expertise: Ingenious Engineering X Requires : The following expertise(s): Ingenious Engineering IX. One of the following skill(s): Construction, Masonry. Only highest class levels greater than or equal to 71. A base intelligence of at least 22. A base wisdom of at least 22. The ability to engineer using fewer materials.
Iron Kicking I (IRONKICK1)
Expertise: Iron Kicking I Requires : A skill of type: Kicking. Only highest class levels greater than or equal to 27. A base constitution of at least 13. Allows : Iron Kicking II The ability to make more ferocious kicks.
Iron Kicking II (IRONKICK2)
Expertise: Iron Kicking II Requires : The following expertise(s): Iron Kicking I. A skill of type: Kicking. Only highest class levels greater than or equal to 32. A base constitution of at least 14. Allows : Iron Kicking III The ability to make more ferocious kicks.
Iron Kicking III (IRONKICK3)
Expertise: Iron Kicking III Requires : The following expertise(s): Iron Kicking II. A skill of type: Kicking. Only highest class levels greater than or equal to 37. A base constitution of at least 15. Allows : Iron Kicking IV The ability to make more ferocious kicks.
Iron Kicking IV (IRONKICK4)
Expertise: Iron Kicking IV Requires : The following expertise(s): Iron Kicking III. A skill of type: Kicking. Only highest class levels greater than or equal to 42. A base constitution of at least 16. Allows : Iron Kicking V The ability to make more ferocious kicks.
Iron Kicking V (IRONKICK5)
Expertise: Iron Kicking V Requires : The following expertise(s): Iron Kicking IV. A skill of type: Kicking. Only highest class levels greater than or equal to 47. A base constitution of at least 17. Allows : Iron Kicking VI The ability to make more ferocious kicks.
Iron Kicking VI (IRONKICK6)
Expertise: Iron Kicking VI Requires : The following expertise(s): Iron Kicking V. A skill of type: Kicking. Only highest class levels greater than or equal to 52. A base constitution of at least 18. Allows : Iron Kicking VII The ability to make more ferocious kicks.
Iron Kicking VII (IRONKICK7)
Expertise: Iron Kicking VII Requires : The following expertise(s): Iron Kicking VI. A skill of type: Kicking. Only highest class levels greater than or equal to 57. A base constitution of at least 19. Allows : Iron Kicking VIII The ability to make more ferocious kicks.
Iron Kicking VIII (IRONKICK8)
Expertise: Iron Kicking VIII Requires : The following expertise(s): Iron Kicking VII. A skill of type: Kicking. Only highest class levels greater than or equal to 62. A base constitution of at least 20. Allows : Iron Kicking IX The ability to make more ferocious kicks.
Iron Kicking IX (IRONKICK9)
Expertise: Iron Kicking IX Requires : The following expertise(s): Iron Kicking VIII. A skill of type: Kicking. Only highest class levels greater than or equal to 67. A base constitution of at least 21. Allows : Iron Kicking X The ability to make more ferocious kicks.
Iron Kicking X (IRONKICK10)
Expertise: Iron Kicking X Requires : The following expertise(s): Iron Kicking IX. A skill of type: Kicking. Only highest class levels greater than or equal to 72. A base constitution of at least 22. The ability to make more ferocious kicks.
Iron Punching I (IRONPUNCH1)
Expertise: Iron Punching I Requires : A skill of type: Punching. Only highest class levels greater than or equal to 27. A base strength of at least 13. Allows : Iron Punching II The ability to make more ferocious punches.
Iron Punching II (IRONPUNCH2)
Expertise: Iron Punching II Requires : The following expertise(s): Iron Punching I. A skill of type: Punching. Only highest class levels greater than or equal to 32. A base strength of at least 14. Allows : Iron Punching III The ability to make more ferocious punches.
Iron Punching III (IRONPUNCH3)
Expertise: Iron Punching III Requires : The following expertise(s): Iron Punching II. A skill of type: Punching. Only highest class levels greater than or equal to 37. A base strength of at least 15. Allows : Iron Punching IV The ability to make more ferocious punches.
Iron Punching IV (IRONPUNCH4)
Expertise: Iron Punching IV Requires : The following expertise(s): Iron Punching III. A skill of type: Punching. Only highest class levels greater than or equal to 42. A base strength of at least 16. Allows : Iron Punching V The ability to make more ferocious punches.
Iron Punching V (IRONPUNCH5)
Expertise: Iron Punching V Requires : The following expertise(s): Iron Punching IV. A skill of type: Punching. Only highest class levels greater than or equal to 47. A base strength of at least 17. Allows : Iron Punching VI The ability to make more ferocious punches.
Iron Punching VI (IRONPUNCH6)
Expertise: Iron Punching VI Requires : The following expertise(s): Iron Punching V. A skill of type: Punching. Only highest class levels greater than or equal to 52. A base strength of at least 18. Allows : Iron Punching VII The ability to make more ferocious punches.
Iron Punching VII (IRONPUNCH7)
Expertise: Iron Punching VII Requires : The following expertise(s): Iron Punching VI. A skill of type: Punching. Only highest class levels greater than or equal to 57. A base strength of at least 19. Allows : Iron Punching VIII The ability to make more ferocious punches.
Iron Punching VIII (IRONPUNCH8)
Expertise: Iron Punching VIII Requires : The following expertise(s): Iron Punching VII. A skill of type: Punching. Only highest class levels greater than or equal to 62. A base strength of at least 20. Allows : Iron Punching IX The ability to make more ferocious punches.
Iron Punching IX (IRONPUNCH9)
Expertise: Iron Punching IX Requires : The following expertise(s): Iron Punching VIII. A skill of type: Punching. Only highest class levels greater than or equal to 67. A base strength of at least 21. Allows : Iron Punching X The ability to make more ferocious punches.
Iron Punching X (IRONPUNCH10)
Expertise: Iron Punching X Requires : The following expertise(s): Iron Punching IX. A skill of type: Punching. Only highest class levels greater than or equal to 72. A base strength of at least 22. The ability to make more ferocious punches.
Lethal Crafting I (LTHLCRAFTI)
Expertise: Lethal Crafting I Requires : One of the following skill(s): Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base constitution of at least 14. Allows : Lethal Crafting II The ability to craft weapons that are more deadly than usual. Items crafted "Damaging" are slightly more damaging, and worth slightly more.
Lethal Crafting II (LTHLCRAFTII)
Expertise: Lethal Crafting II Requires : The following expertise(s): Lethal Crafting I. One of the following skill(s): Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base constitution of at least 18. Allows : Lethal Crafting III The ability to craft weapons that are more deadly than usual. Items crafted "Brutal" are a little more damaging, and worth more.
Lethal Crafting III (LTHLCRAFTIII)
Expertise: Lethal Crafting III Requires : The following expertise(s): Lethal Crafting II. One of the following skill(s): Carpentry, Fletching, Scrimshawing, Weaponsmithing, Master Weaponsmithing. A base constitution of at least 22. The ability to craft weapons that are more deadly than usual. Items crafted "Lethal" are more damaging, and worth much more.
Light Crafting I (LITECRAFTI)
Expertise: Light Crafting I Requires : One of the following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base dexterity of at least 14. Allows : Light Crafting II The ability to craft items using less material without sacrificing quality. Items crafted "Light" are little lighter, and worth a little more in value.
Light Crafting II (LITECRAFTII)
Expertise: Light Crafting II Requires : The following expertise(s): Light Crafting I. One of the following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base dexterity of at least 18. Allows : Light Crafting III The ability to craft items using less material without sacrificing quality. Items crafted "Supple" are lighter, and worth more in value.
Light Crafting III (LITECRAFTIII)
Expertise: Light Crafting III Requires : The following expertise(s): Light Crafting II. One of the following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Craft Holy Avenger, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base dexterity of at least 22. The ability to craft items using less material without sacrificing quality. Items crafted "Agile" are much lighter, and worth much more in value.
Long Dancing I (LONGDANCE1)
Expertise: Long Dancing I Requires : A skill of type: Dancing. Only highest class levels greater than or equal to 23. A base strength of at least 13. A base charisma of at least 13. Allows : Long Dancing II The ability to perform dances that garner audiences from more rooms away.
Long Dancing II (LONGDANCE2)
Expertise: Long Dancing II Requires : The following expertise(s): Long Dancing I. A skill of type: Dancing. Only highest class levels greater than or equal to 28. A base strength of at least 14. A base charisma of at least 14. Allows : Long Dancing III The ability to perform dances that garner audiences from more rooms away.
Long Dancing III (LONGDANCE3)
Expertise: Long Dancing III Requires : The following expertise(s): Long Dancing II. A skill of type: Dancing. Only highest class levels greater than or equal to 33. A base strength of at least 15. A base charisma of at least 15. Allows : Long Dancing IV The ability to perform dances that garner audiences from more rooms away.
Long Dancing IV (LONGDANCE4)
Expertise: Long Dancing IV Requires : The following expertise(s): Long Dancing III. A skill of type: Dancing. Only highest class levels greater than or equal to 38. A base strength of at least 16. A base charisma of at least 16. Allows : Long Dancing V The ability to perform dances that garner audiences from more rooms away.
Long Dancing V (LONGDANCE5)
Expertise: Long Dancing V Requires : The following expertise(s): Long Dancing IV. A skill of type: Dancing. Only highest class levels greater than or equal to 43. A base strength of at least 17. A base charisma of at least 17. Allows : Long Dancing VI The ability to perform dances that garner audiences from more rooms away.
Long Dancing VI (LONGDANCE6)
Expertise: Long Dancing VI Requires : The following expertise(s): Long Dancing V. A skill of type: Dancing. Only highest class levels greater than or equal to 48. A base strength of at least 18. A base charisma of at least 18. Allows : Long Dancing VII The ability to perform dances that garner audiences from more rooms away.
Long Dancing VII (LONGDANCE7)
Expertise: Long Dancing VII Requires : The following expertise(s): Long Dancing VI. A skill of type: Dancing. Only highest class levels greater than or equal to 53. A base strength of at least 19. A base charisma of at least 19. Allows : Long Dancing VIII The ability to perform dances that garner audiences from more rooms away.
Long Dancing VIII (LONGDANCE8)
Expertise: Long Dancing VIII Requires : The following expertise(s): Long Dancing VII. A skill of type: Dancing. Only highest class levels greater than or equal to 58. A base strength of at least 20. A base charisma of at least 20. Allows : Long Dancing IX The ability to perform dances that garner audiences from more rooms away.
Long Dancing IX (LONGDANCE9)
Expertise: Long Dancing IX Requires : The following expertise(s): Long Dancing VIII. A skill of type: Dancing. Only highest class levels greater than or equal to 63. A base strength of at least 21. A base charisma of at least 21. Allows : Long Dancing X The ability to perform dances that garner audiences from more rooms away.
Long Dancing X (LONGDANCE10)
Expertise: Long Dancing X Requires : The following expertise(s): Long Dancing IX. A skill of type: Dancing. Only highest class levels greater than or equal to 68. A base strength of at least 22. A base charisma of at least 22. The ability to perform dances that garner audiences from more rooms away.
Mana Sapping I (MAGEKILLER1)
Expertise: Mana Sapping I Requires : One of the following skill(s): Dazzling Caltrops. Only highest class levels greater than or equal to 30. A base intelligence of at least 13. Allows : Mana Sapping II The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping II (MAGEKILLER2)
Expertise: Mana Sapping II Requires : The following expertise(s): Mana Sapping I. One of the following skill(s): Dazzling Caltrops. Only highest class levels greater than or equal to 35. A base intelligence of at least 14. Allows : Mana Sapping III The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping III (MAGEKILLER3)
Expertise: Mana Sapping III Requires : The following expertise(s): Mana Sapping II. One of the following skill(s): Dazzling Caltrops. Only highest class levels greater than or equal to 40. A base intelligence of at least 15. Allows : Mana Sapping IV The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping IV (MAGEKILLER4)
Expertise: Mana Sapping IV Requires : The following expertise(s): Mana Sapping III. One of the following skill(s): Dazzling Caltrops. Only highest class levels greater than or equal to 45. A base intelligence of at least 16. Allows : Mana Sapping V The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping V (MAGEKILLER5)
Expertise: Mana Sapping V Requires : The following expertise(s): Mana Sapping IV. One of the following skill(s): Dazzling Caltrops. Only highest class levels greater than or equal to 50. A base intelligence of at least 17. Allows : Mana Sapping VI The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping VI (MAGEKILLER6)
Expertise: Mana Sapping VI Requires : The following expertise(s): Mana Sapping V. One of the following skill(s): Dazzling Caltrops. Only highest class levels greater than or equal to 55. A base intelligence of at least 18. Allows : Mana Sapping VII The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping VII (MAGEKILLER7)
Expertise: Mana Sapping VII Requires : The following expertise(s): Mana Sapping VI. One of the following skill(s): Dazzling Caltrops. Only highest class levels greater than or equal to 60. A base intelligence of at least 19. Allows : Mana Sapping VIII The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping VIII (MAGEKILLER8)
Expertise: Mana Sapping VIII Requires : The following expertise(s): Mana Sapping VII. One of the following skill(s): Dazzling Caltrops. Only highest class levels greater than or equal to 65. A base intelligence of at least 20. Allows : Mana Sapping IX The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping IX (MAGEKILLER9)
Expertise: Mana Sapping IX Requires : The following expertise(s): Mana Sapping VIII. One of the following skill(s): Dazzling Caltrops. Only highest class levels greater than or equal to 70. A base intelligence of at least 21. Allows : Mana Sapping X The ability to craft devices and traps that cause confusion and results in the loss of mana.
Mana Sapping X (MAGEKILLER10)
Expertise: Mana Sapping X Requires : The following expertise(s): Mana Sapping IX. One of the following skill(s): Dazzling Caltrops. Only highest class levels greater than or equal to 75. A base intelligence of at least 22. The ability to craft devices and traps that cause confusion and results in the loss of mana.
Martial Lore I (MARTIAL1)
Expertise: Martial Lore I Requires : A skill of type: Martial lore. Only highest class levels greater than or equal to 34. A base strength of at least 13. Allows : Martial Lore II Improved combat abilities through martial training and discipline.
Martial Lore II (MARTIAL2)
Expertise: Martial Lore II Requires : The following expertise(s): Martial Lore I. A skill of type: Martial lore. Only highest class levels greater than or equal to 39. A base strength of at least 14. Allows : Martial Lore III Improved combat abilities through martial training and discipline.
Martial Lore III (MARTIAL3)
Expertise: Martial Lore III Requires : The following expertise(s): Martial Lore II. A skill of type: Martial lore. Only highest class levels greater than or equal to 44. A base strength of at least 15. Allows : Martial Lore IV Improved combat abilities through martial training and discipline.
Martial Lore IV (MARTIAL4)
Expertise: Martial Lore IV Requires : The following expertise(s): Martial Lore III. A skill of type: Martial lore. Only highest class levels greater than or equal to 49. A base strength of at least 16. Allows : Martial Lore V Improved combat abilities through martial training and discipline.
Martial Lore V (MARTIAL5)
Expertise: Martial Lore V Requires : The following expertise(s): Martial Lore IV. A skill of type: Martial lore. Only highest class levels greater than or equal to 54. A base strength of at least 17. Allows : Martial Lore VI Improved combat abilities through martial training and discipline.
Martial Lore VI (MARTIAL6)
Expertise: Martial Lore VI Requires : The following expertise(s): Martial Lore V. A skill of type: Martial lore. Only highest class levels greater than or equal to 59. A base strength of at least 18. Allows : Martial Lore VII Improved combat abilities through martial training and discipline.
Martial Lore VII (MARTIAL7)
Expertise: Martial Lore VII Requires : The following expertise(s): Martial Lore VI. A skill of type: Martial lore. Only highest class levels greater than or equal to 64. A base strength of at least 19. Allows : Martial Lore VIII Improved combat abilities through martial training and discipline.
Martial Lore VIII (MARTIAL8)
Expertise: Martial Lore VIII Requires : The following expertise(s): Martial Lore VII. A skill of type: Martial lore. Only highest class levels greater than or equal to 69. A base strength of at least 20. Allows : Martial Lore IX Improved combat abilities through martial training and discipline.
Martial Lore IX (MARTIAL9)
Expertise: Martial Lore IX Requires : The following expertise(s): Martial Lore VIII. A skill of type: Martial lore. Only highest class levels greater than or equal to 74. A base strength of at least 21. Allows : Martial Lore X Improved combat abilities through martial training and discipline.
Martial Lore X (MARTIAL10)
Expertise: Martial Lore X Requires : The following expertise(s): Martial Lore IX. A skill of type: Martial lore. Only highest class levels greater than or equal to 79. A base strength of at least 22. Improved combat abilities through martial training and discipline.
Moon Enchanting I (MOONLORE1)
Expertise: Moon Enchanting I Requires : A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 21. A base intelligence of at least 13. Allows : Moon Enchanting II The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting II (MOONLORE2)
Expertise: Moon Enchanting II Requires : The following expertise(s): Moon Enchanting I. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 26. A base intelligence of at least 14. Allows : Moon Enchanting III The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting III (MOONLORE3)
Expertise: Moon Enchanting III Requires : The following expertise(s): Moon Enchanting II. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 31. A base intelligence of at least 15. Allows : Moon Enchanting IV The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting IV (MOONLORE4)
Expertise: Moon Enchanting IV Requires : The following expertise(s): Moon Enchanting III. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 36. A base intelligence of at least 16. Allows : Moon Enchanting V The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting V (MOONLORE5)
Expertise: Moon Enchanting V Requires : The following expertise(s): Moon Enchanting IV. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 41. A base intelligence of at least 17. Allows : Moon Enchanting VI The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting VI (MOONLORE6)
Expertise: Moon Enchanting VI Requires : The following expertise(s): Moon Enchanting V. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 46. A base intelligence of at least 18. Allows : Moon Enchanting VII The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting VII (MOONLORE7)
Expertise: Moon Enchanting VII Requires : The following expertise(s): Moon Enchanting VI. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 51. A base intelligence of at least 19. Allows : Moon Enchanting VIII The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting VIII (MOONLORE8)
Expertise: Moon Enchanting VIII Requires : The following expertise(s): Moon Enchanting VII. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 56. A base intelligence of at least 20. Allows : Moon Enchanting IX The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting IX (MOONLORE9)
Expertise: Moon Enchanting IX Requires : The following expertise(s): Moon Enchanting VIII. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 61. A base intelligence of at least 21. Allows : Moon Enchanting X The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Moon Enchanting X (MOONLORE10)
Expertise: Moon Enchanting X Requires : The following expertise(s): Moon Enchanting IX. A skill of type: Moon summoning, Moon altering. Only highest class levels greater than or equal to 66. A base intelligence of at least 22. The ability to cast moon summoning and altering chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Nature Lore I (NATURELORE1)
Expertise: Nature Lore I Requires : A skill of type: Nature lore. Only highest class levels greater than or equal to 21. A base wisdom of at least 13. Allows : Nature Lore II Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore II (NATURELORE2)
Expertise: Nature Lore II Requires : The following expertise(s): Nature Lore I. A skill of type: Nature lore. Only highest class levels greater than or equal to 26. A base wisdom of at least 14. Allows : Nature Lore III Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore III (NATURELORE3)
Expertise: Nature Lore III Requires : The following expertise(s): Nature Lore II. A skill of type: Nature lore. Only highest class levels greater than or equal to 31. A base wisdom of at least 15. Allows : Nature Lore IV Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore IV (NATURELORE4)
Expertise: Nature Lore IV Requires : The following expertise(s): Nature Lore III. A skill of type: Nature lore. Only highest class levels greater than or equal to 36. A base wisdom of at least 16. Allows : Nature Lore V Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore V (NATURELORE5)
Expertise: Nature Lore V Requires : The following expertise(s): Nature Lore IV. A skill of type: Nature lore. Only highest class levels greater than or equal to 41. A base wisdom of at least 17. Allows : Nature Lore VI Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore VI (NATURELORE6)
Expertise: Nature Lore VI Requires : The following expertise(s): Nature Lore V. A skill of type: Nature lore. Only highest class levels greater than or equal to 46. A base wisdom of at least 18. Allows : Nature Lore VII Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore VII (NATURELORE7)
Expertise: Nature Lore VII Requires : The following expertise(s): Nature Lore VI. A skill of type: Nature lore. Only highest class levels greater than or equal to 51. A base wisdom of at least 19. Allows : Nature Lore VIII Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore VIII (NATURELORE8)
Expertise: Nature Lore VIII Requires : The following expertise(s): Nature Lore VII. A skill of type: Nature lore. Only highest class levels greater than or equal to 56. A base wisdom of at least 20. Allows : Nature Lore IX Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore IX (NATURELORE9)
Expertise: Nature Lore IX Requires : The following expertise(s): Nature Lore VIII. A skill of type: Nature lore. Only highest class levels greater than or equal to 61. A base wisdom of at least 21. Allows : Nature Lore X Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Nature Lore X (NATURELORE10)
Expertise: Nature Lore X Requires : The following expertise(s): Nature Lore IX. A skill of type: Nature lore. Only highest class levels greater than or equal to 66. A base wisdom of at least 22. Better knowledge of the natural world and how to get the most from nature-lore domain skills.
Neutralizing I (NEUTRALIZING1)
Expertise: Neutralizing I Requires : A skill of type: Neutralization. Only highest class levels greater than or equal to 30. A base wisdom of at least 16. Allows : Neutralizing II The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing II (NEUTRALIZING2)
Expertise: Neutralizing II Requires : The following expertise(s): Neutralizing I. A skill of type: Neutralization. Only highest class levels greater than or equal to 35. A base wisdom of at least 17. Allows : Neutralizing III The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing III (NEUTRALIZING3)
Expertise: Neutralizing III Requires : The following expertise(s): Neutralizing II. A skill of type: Neutralization. Only highest class levels greater than or equal to 40. A base wisdom of at least 18. Allows : Neutralizing IV The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing IV (NEUTRALIZING4)
Expertise: Neutralizing IV Requires : The following expertise(s): Neutralizing III. A skill of type: Neutralization. Only highest class levels greater than or equal to 45. A base wisdom of at least 19. Allows : Neutralizing V The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing V (NEUTRALIZING5)
Expertise: Neutralizing V Requires : The following expertise(s): Neutralizing IV. A skill of type: Neutralization. Only highest class levels greater than or equal to 50. A base wisdom of at least 20. Allows : Neutralizing VI The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing VI (NEUTRALIZING6)
Expertise: Neutralizing VI Requires : The following expertise(s): Neutralizing V. A skill of type: Neutralization. Only highest class levels greater than or equal to 55. A base wisdom of at least 21. Allows : Neutralizing VII The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing VII (NEUTRALIZING7)
Expertise: Neutralizing VII Requires : The following expertise(s): Neutralizing VI. A skill of type: Neutralization. Only highest class levels greater than or equal to 60. A base wisdom of at least 22. Allows : Neutralizing VIII The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing VIII (NEUTRALIZING8)
Expertise: Neutralizing VIII Requires : The following expertise(s): Neutralizing VII. A skill of type: Neutralization. Only highest class levels greater than or equal to 65. A base wisdom of at least 23. Allows : Neutralizing IX The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing IX (NEUTRALIZING9)
Expertise: Neutralizing IX Requires : The following expertise(s): Neutralizing VIII. A skill of type: Neutralization. Only highest class levels greater than or equal to 70. A base wisdom of at least 24. Allows : Neutralizing X The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Neutralizing X (NEUTRALIZING10)
Expertise: Neutralizing X Requires : The following expertise(s): Neutralizing IX. A skill of type: Neutralization. Only highest class levels greater than or equal to 75. A base wisdom of at least 25. The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing I (PLANTGROWER1)
Expertise: Plant Growing I Requires : A skill of type: Plant growth. Only highest class levels greater than or equal to 31. A base wisdom of at least 13. Allows : Plant Growing II The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing II (PLANTGROWER2)
Expertise: Plant Growing II Requires : The following expertise(s): Plant Growing I. A skill of type: Plant growth. Only highest class levels greater than or equal to 36. A base wisdom of at least 14. Allows : Plant Growing III The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing III (PLANTGROWER3)
Expertise: Plant Growing III Requires : The following expertise(s): Plant Growing II. A skill of type: Plant growth. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. Allows : Plant Growing IV The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing IV (PLANTGROWER4)
Expertise: Plant Growing IV Requires : The following expertise(s): Plant Growing III. A skill of type: Plant growth. Only highest class levels greater than or equal to 46. A base wisdom of at least 16. Allows : Plant Growing V The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing V (PLANTGROWER5)
Expertise: Plant Growing V Requires : The following expertise(s): Plant Growing IV. A skill of type: Plant growth. Only highest class levels greater than or equal to 51. A base wisdom of at least 17. Allows : Plant Growing VI The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VI (PLANTGROWER6)
Expertise: Plant Growing VI Requires : The following expertise(s): Plant Growing V. A skill of type: Plant growth. Only highest class levels greater than or equal to 56. A base wisdom of at least 18. Allows : Plant Growing VII The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VII (PLANTGROWER7)
Expertise: Plant Growing VII Requires : The following expertise(s): Plant Growing VI. A skill of type: Plant growth. Only highest class levels greater than or equal to 61. A base wisdom of at least 19. Allows : Plant Growing VIII The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing VIII (PLANTGROWER8)
Expertise: Plant Growing VIII Requires : The following expertise(s): Plant Growing VII. A skill of type: Plant growth. Only highest class levels greater than or equal to 66. A base wisdom of at least 20. Allows : Plant Growing IX The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing IX (PLANTGROWER9)
Expertise: Plant Growing IX Requires : The following expertise(s): Plant Growing VIII. A skill of type: Plant growth. Only highest class levels greater than or equal to 71. A base wisdom of at least 21. Allows : Plant Growing X The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Growing X (PLANTGROWER10)
Expertise: Plant Growing X Requires : The following expertise(s): Plant Growing IX. A skill of type: Plant growth. Only highest class levels greater than or equal to 76. A base wisdom of at least 22. The ability to cast plant growing chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering I (PLANTMASTER1)
Expertise: Plant Mastering I Requires : A skill of type: Plant control. Only highest class levels greater than or equal to 31. A base wisdom of at least 13. Allows : Plant Mastering II The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering II (PLANTMASTER2)
Expertise: Plant Mastering II Requires : The following expertise(s): Plant Mastering I. A skill of type: Plant control. Only highest class levels greater than or equal to 36. A base wisdom of at least 14. Allows : Plant Mastering III The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering III (PLANTMASTER3)
Expertise: Plant Mastering III Requires : The following expertise(s): Plant Mastering II. A skill of type: Plant control. Only highest class levels greater than or equal to 41. A base wisdom of at least 15. Allows : Plant Mastering IV The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering IV (PLANTMASTER4)
Expertise: Plant Mastering IV Requires : The following expertise(s): Plant Mastering III. A skill of type: Plant control. Only highest class levels greater than or equal to 46. A base wisdom of at least 16. Allows : Plant Mastering V The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering V (PLANTMASTER5)
Expertise: Plant Mastering V Requires : The following expertise(s): Plant Mastering IV. A skill of type: Plant control. Only highest class levels greater than or equal to 51. A base wisdom of at least 17. Allows : Plant Mastering VI The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VI (PLANTMASTER6)
Expertise: Plant Mastering VI Requires : The following expertise(s): Plant Mastering V. A skill of type: Plant control. Only highest class levels greater than or equal to 56. A base wisdom of at least 18. Allows : Plant Mastering VII The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VII (PLANTMASTER7)
Expertise: Plant Mastering VII Requires : The following expertise(s): Plant Mastering VI. A skill of type: Plant control. Only highest class levels greater than or equal to 61. A base wisdom of at least 19. Allows : Plant Mastering VIII The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering VIII (PLANTMASTER8)
Expertise: Plant Mastering VIII Requires : The following expertise(s): Plant Mastering VII. A skill of type: Plant control. Only highest class levels greater than or equal to 66. A base wisdom of at least 20. Allows : Plant Mastering IX The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering IX (PLANTMASTER9)
Expertise: Plant Mastering IX Requires : The following expertise(s): Plant Mastering VIII. A skill of type: Plant control. Only highest class levels greater than or equal to 71. A base wisdom of at least 21. Allows : Plant Mastering X The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Plant Mastering X (PLANTMASTER10)
Expertise: Plant Mastering X Requires : The following expertise(s): Plant Mastering IX. A skill of type: Plant control. Only highest class levels greater than or equal to 76. A base wisdom of at least 22. The ability to cast plant controlling chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Poisoning I (POISONING1)
Expertise: Poisoning I Requires : One of the following skill(s): Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 15. A base intelligence of at least 13. Allows : Poisoning II The ability to make and handle more powerful poisons.
Poisoning II (POISONING2)
Expertise: Poisoning II Requires : The following expertise(s): Poisoning I. One of the following skill(s): Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 20. A base intelligence of at least 14. Allows : Poisoning III The ability to make and handle more powerful poisons.
Poisoning III (POISONING3)
Expertise: Poisoning III Requires : The following expertise(s): Poisoning II. One of the following skill(s): Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 25. A base intelligence of at least 15. Allows : Poisoning IV The ability to make and handle more powerful poisons.
Poisoning IV (POISONING4)
Expertise: Poisoning IV Requires : The following expertise(s): Poisoning III. One of the following skill(s): Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 30. A base intelligence of at least 16. Allows : Poisoning V The ability to make and handle more powerful poisons.
Poisoning V (POISONING5)
Expertise: Poisoning V Requires : The following expertise(s): Poisoning IV. One of the following skill(s): Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 35. A base intelligence of at least 17. Allows : Poisoning VI The ability to make and handle more powerful poisons.
Poisoning VI (POISONING6)
Expertise: Poisoning VI Requires : The following expertise(s): Poisoning V. One of the following skill(s): Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 40. A base intelligence of at least 18. Allows : Poisoning VII The ability to make and handle more powerful poisons.
Poisoning VII (POISONING7)
Expertise: Poisoning VII Requires : The following expertise(s): Poisoning VI. One of the following skill(s): Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 45. A base intelligence of at least 19. Allows : Poisoning VIII The ability to make and handle more powerful poisons.
Poisoning VIII (POISONING8)
Expertise: Poisoning VIII Requires : The following expertise(s): Poisoning VII. One of the following skill(s): Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 50. A base intelligence of at least 20. Allows : Poisoning IX The ability to make and handle more powerful poisons.
Poisoning IX (POISONING9)
Expertise: Poisoning IX Requires : The following expertise(s): Poisoning VIII. One of the following skill(s): Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 55. A base intelligence of at least 21. Allows : Poisoning X The ability to make and handle more powerful poisons.
Poisoning X (POISONING10)
Expertise: Poisoning X Requires : The following expertise(s): Poisoning IX. One of the following skill(s): Apothecary. A skill of type: Poisoning. Only highest class levels greater than or equal to 60. A base intelligence of at least 22. The ability to make and handle more powerful poisons.
Polearm Piercing I (POLEPIERCE1)
Expertise: Polearm Piercing I Requires : One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Polearm Piercing II The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing II (POLEPIERCE2)
Expertise: Polearm Piercing II Requires : The following expertise(s): Polearm Piercing I. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Polearm Piercing III The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing III (POLEPIERCE3)
Expertise: Polearm Piercing III Requires : The following expertise(s): Polearm Piercing II. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Polearm Piercing IV The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing IV (POLEPIERCE4)
Expertise: Polearm Piercing IV Requires : The following expertise(s): Polearm Piercing III. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Polearm Piercing V The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing V (POLEPIERCE5)
Expertise: Polearm Piercing V Requires : The following expertise(s): Polearm Piercing IV. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Polearm Piercing VI The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VI (POLEPIERCE6)
Expertise: Polearm Piercing VI Requires : The following expertise(s): Polearm Piercing V. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Polearm Piercing VII The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VII (POLEPIERCE7)
Expertise: Polearm Piercing VII Requires : The following expertise(s): Polearm Piercing VI. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Polearm Piercing VIII The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing VIII (POLEPIERCE8)
Expertise: Polearm Piercing VIII Requires : The following expertise(s): Polearm Piercing VII. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Polearm Piercing IX The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing IX (POLEPIERCE9)
Expertise: Polearm Piercing IX Requires : The following expertise(s): Polearm Piercing VIII. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Polearm Piercing X The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Piercing X (POLEPIERCE10)
Expertise: Polearm Piercing X Requires : The following expertise(s): Polearm Piercing IX. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a piercing-type polearm-class weapon.
Polearm Slicing I (POLESLICE1)
Expertise: Polearm Slicing I Requires : One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 32. A base strength of at least 16. Allows : Polearm Slicing II The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing II (POLESLICE2)
Expertise: Polearm Slicing II Requires : The following expertise(s): Polearm Slicing I. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 37. A base strength of at least 17. Allows : Polearm Slicing III The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing III (POLESLICE3)
Expertise: Polearm Slicing III Requires : The following expertise(s): Polearm Slicing II. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 42. A base strength of at least 18. Allows : Polearm Slicing IV The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing IV (POLESLICE4)
Expertise: Polearm Slicing IV Requires : The following expertise(s): Polearm Slicing III. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 47. A base strength of at least 19. Allows : Polearm Slicing V The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing V (POLESLICE5)
Expertise: Polearm Slicing V Requires : The following expertise(s): Polearm Slicing IV. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 52. A base strength of at least 20. Allows : Polearm Slicing VI The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing VI (POLESLICE6)
Expertise: Polearm Slicing VI Requires : The following expertise(s): Polearm Slicing V. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 57. A base strength of at least 21. Allows : Polearm Slicing VII The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing VII (POLESLICE7)
Expertise: Polearm Slicing VII Requires : The following expertise(s): Polearm Slicing VI. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 62. A base strength of at least 22. Allows : Polearm Slicing VIII The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing VIII (POLESLICE8)
Expertise: Polearm Slicing VIII Requires : The following expertise(s): Polearm Slicing VII. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 67. A base strength of at least 23. Allows : Polearm Slicing IX The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing IX (POLESLICE9)
Expertise: Polearm Slicing IX Requires : The following expertise(s): Polearm Slicing VIII. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 72. A base strength of at least 24. Allows : Polearm Slicing X The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Slicing X (POLESLICE10)
Expertise: Polearm Slicing X Requires : The following expertise(s): Polearm Slicing IX. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 77. A base strength of at least 25. The ability to do more damage when using a slashing/slicing-type polearm-class weapon.
Polearm Striking I (POLESTRIKE1)
Expertise: Polearm Striking I Requires : One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 29. A base dexterity of at least 16. Allows : Polearm Striking II The ability to hit more often when using a polearm-class weapon.
Polearm Striking II (POLESTRIKE2)
Expertise: Polearm Striking II Requires : The following expertise(s): Polearm Striking I. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 34. A base dexterity of at least 17. Allows : Polearm Striking III The ability to hit more often when using a polearm-class weapon.
Polearm Striking III (POLESTRIKE3)
Expertise: Polearm Striking III Requires : The following expertise(s): Polearm Striking II. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 39. A base dexterity of at least 18. Allows : Polearm Striking IV The ability to hit more often when using a polearm-class weapon.
Polearm Striking IV (POLESTRIKE4)
Expertise: Polearm Striking IV Requires : The following expertise(s): Polearm Striking III. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 44. A base dexterity of at least 19. Allows : Polearm Striking V The ability to hit more often when using a polearm-class weapon.
Polearm Striking V (POLESTRIKE5)
Expertise: Polearm Striking V Requires : The following expertise(s): Polearm Striking IV. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 49. A base dexterity of at least 20. Allows : Polearm Striking VI The ability to hit more often when using a polearm-class weapon.
Polearm Striking VI (POLESTRIKE6)
Expertise: Polearm Striking VI Requires : The following expertise(s): Polearm Striking V. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 54. A base dexterity of at least 21. Allows : Polearm Striking VII The ability to hit more often when using a polearm-class weapon.
Polearm Striking VII (POLESTRIKE7)
Expertise: Polearm Striking VII Requires : The following expertise(s): Polearm Striking VI. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 59. A base dexterity of at least 22. Allows : Polearm Striking VIII The ability to hit more often when using a polearm-class weapon.
Polearm Striking VIII (POLESTRIKE8)
Expertise: Polearm Striking VIII Requires : The following expertise(s): Polearm Striking VII. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 64. A base dexterity of at least 23. Allows : Polearm Striking IX The ability to hit more often when using a polearm-class weapon.
Polearm Striking IX (POLESTRIKE9)
Expertise: Polearm Striking IX Requires : The following expertise(s): Polearm Striking VIII. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 69. A base dexterity of at least 24. Allows : Polearm Striking X The ability to hit more often when using a polearm-class weapon.
Polearm Striking X (POLESTRIKE10)
Expertise: Polearm Striking X Requires : The following expertise(s): Polearm Striking IX. One of the following skill(s): Polearm Specialization. Only highest class levels greater than or equal to 74. A base dexterity of at least 25. The ability to hit more often when using a polearm-class weapon.
Power Abjuring I (POWERABJURATION1)
Expertise: Power Abjuring I Requires : A skill of type: Abjuration. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Abjuring II The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring II (POWERABJURATION2)
Expertise: Power Abjuring II Requires : The following expertise(s): Power Abjuring I. A skill of type: Abjuration. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Abjuring III The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring III (POWERABJURATION3)
Expertise: Power Abjuring III Requires : The following expertise(s): Power Abjuring II. A skill of type: Abjuration. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Abjuring IV The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring IV (POWERABJURATION4)
Expertise: Power Abjuring IV Requires : The following expertise(s): Power Abjuring III. A skill of type: Abjuration. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Abjuring V The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring V (POWERABJURATION5)
Expertise: Power Abjuring V Requires : The following expertise(s): Power Abjuring IV. A skill of type: Abjuration. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Abjuring VI The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring VI (POWERABJURATION6)
Expertise: Power Abjuring VI Requires : The following expertise(s): Power Abjuring V. A skill of type: Abjuration. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Abjuring VII The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring VII (POWERABJURATION7)
Expertise: Power Abjuring VII Requires : The following expertise(s): Power Abjuring VI. A skill of type: Abjuration. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Abjuring VIII The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring VIII (POWERABJURATION8)
Expertise: Power Abjuring VIII Requires : The following expertise(s): Power Abjuring VII. A skill of type: Abjuration. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Abjuring IX The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring IX (POWERABJURATION9)
Expertise: Power Abjuring IX Requires : The following expertise(s): Power Abjuring VIII. A skill of type: Abjuration. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Abjuring X The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Abjuring X (POWERABJURATION10)
Expertise: Power Abjuring X Requires : The following expertise(s): Power Abjuring IX. A skill of type: Abjuration. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast abjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering I (POWERALTERATION1)
Expertise: Power Altering I Requires : A skill of type: Alteration. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Altering II The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering II (POWERALTERATION2)
Expertise: Power Altering II Requires : The following expertise(s): Power Altering I. A skill of type: Alteration. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Altering III The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering III (POWERALTERATION3)
Expertise: Power Altering III Requires : The following expertise(s): Power Altering II. A skill of type: Alteration. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Altering IV The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering IV (POWERALTERATION4)
Expertise: Power Altering IV Requires : The following expertise(s): Power Altering III. A skill of type: Alteration. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Altering V The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering V (POWERALTERATION5)
Expertise: Power Altering V Requires : The following expertise(s): Power Altering IV. A skill of type: Alteration. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Altering VI The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering VI (POWERALTERATION6)
Expertise: Power Altering VI Requires : The following expertise(s): Power Altering V. A skill of type: Alteration. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Altering VII The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering VII (POWERALTERATION7)
Expertise: Power Altering VII Requires : The following expertise(s): Power Altering VI. A skill of type: Alteration. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Altering VIII The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering VIII (POWERALTERATION8)
Expertise: Power Altering VIII Requires : The following expertise(s): Power Altering VII. A skill of type: Alteration. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Altering IX The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering IX (POWERALTERATION9)
Expertise: Power Altering IX Requires : The following expertise(s): Power Altering VIII. A skill of type: Alteration. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Altering X The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Altering X (POWERALTERATION10)
Expertise: Power Altering X Requires : The following expertise(s): Power Altering IX. A skill of type: Alteration. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast alteration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring I (POWERCONJURATION1)
Expertise: Power Conjuring I Requires : A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Conjuring II The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring II (POWERCONJURATION2)
Expertise: Power Conjuring II Requires : The following expertise(s): Power Conjuring I. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Conjuring III The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring III (POWERCONJURATION3)
Expertise: Power Conjuring III Requires : The following expertise(s): Power Conjuring II. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Conjuring IV The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring IV (POWERCONJURATION4)
Expertise: Power Conjuring IV Requires : The following expertise(s): Power Conjuring III. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Conjuring V The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring V (POWERCONJURATION5)
Expertise: Power Conjuring V Requires : The following expertise(s): Power Conjuring IV. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Conjuring VI The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring VI (POWERCONJURATION6)
Expertise: Power Conjuring VI Requires : The following expertise(s): Power Conjuring V. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Conjuring VII The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring VII (POWERCONJURATION7)
Expertise: Power Conjuring VII Requires : The following expertise(s): Power Conjuring VI. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Conjuring VIII The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring VIII (POWERCONJURATION8)
Expertise: Power Conjuring VIII Requires : The following expertise(s): Power Conjuring VII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Conjuring IX The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring IX (POWERCONJURATION9)
Expertise: Power Conjuring IX Requires : The following expertise(s): Power Conjuring VIII. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Conjuring X The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Conjuring X (POWERCONJURATION10)
Expertise: Power Conjuring X Requires : The following expertise(s): Power Conjuring IX. A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining I (POWERDIVINATION1)
Expertise: Power Divining I Requires : A skill of type: Divination. Only highest class levels greater than or equal to 4. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Divining II The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining II (POWERDIVINATION2)
Expertise: Power Divining II Requires : The following expertise(s): Power Divining I. A skill of type: Divination. Only highest class levels greater than or equal to 7. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Divining III The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining III (POWERDIVINATION3)
Expertise: Power Divining III Requires : The following expertise(s): Power Divining II. A skill of type: Divination. Only highest class levels greater than or equal to 10. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Divining IV The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining IV (POWERDIVINATION4)
Expertise: Power Divining IV Requires : The following expertise(s): Power Divining III. A skill of type: Divination. Only highest class levels greater than or equal to 13. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Divining V The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining V (POWERDIVINATION5)
Expertise: Power Divining V Requires : The following expertise(s): Power Divining IV. A skill of type: Divination. Only highest class levels greater than or equal to 16. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Divining VI The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining VI (POWERDIVINATION6)
Expertise: Power Divining VI Requires : The following expertise(s): Power Divining V. A skill of type: Divination. Only highest class levels greater than or equal to 19. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Divining VII The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining VII (POWERDIVINATION7)
Expertise: Power Divining VII Requires : The following expertise(s): Power Divining VI. A skill of type: Divination. Only highest class levels greater than or equal to 22. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Divining VIII The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining VIII (POWERDIVINATION8)
Expertise: Power Divining VIII Requires : The following expertise(s): Power Divining VII. A skill of type: Divination. Only highest class levels greater than or equal to 25. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Divining IX The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining IX (POWERDIVINATION9)
Expertise: Power Divining IX Requires : The following expertise(s): Power Divining VIII. A skill of type: Divination. Only highest class levels greater than or equal to 28. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Divining X The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Divining X (POWERDIVINATION10)
Expertise: Power Divining X Requires : The following expertise(s): Power Divining IX. A skill of type: Divination. Only highest class levels greater than or equal to 31. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast divination spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting I (POWERENCHANTMENT1)
Expertise: Power Enchanting I Requires : A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Enchanting II The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting II (POWERENCHANTMENT2)
Expertise: Power Enchanting II Requires : The following expertise(s): Power Enchanting I. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Enchanting III The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting III (POWERENCHANTMENT3)
Expertise: Power Enchanting III Requires : The following expertise(s): Power Enchanting II. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Enchanting IV The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting IV (POWERENCHANTMENT4)
Expertise: Power Enchanting IV Requires : The following expertise(s): Power Enchanting III. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Enchanting V The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting V (POWERENCHANTMENT5)
Expertise: Power Enchanting V Requires : The following expertise(s): Power Enchanting IV. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Enchanting VI The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting VI (POWERENCHANTMENT6)
Expertise: Power Enchanting VI Requires : The following expertise(s): Power Enchanting V. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Enchanting VII The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting VII (POWERENCHANTMENT7)
Expertise: Power Enchanting VII Requires : The following expertise(s): Power Enchanting VI. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Enchanting VIII The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting VIII (POWERENCHANTMENT8)
Expertise: Power Enchanting VIII Requires : The following expertise(s): Power Enchanting VII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Enchanting IX The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting IX (POWERENCHANTMENT9)
Expertise: Power Enchanting IX Requires : The following expertise(s): Power Enchanting VIII. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Enchanting X The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Enchanting X (POWERENCHANTMENT10)
Expertise: Power Enchanting X Requires : The following expertise(s): Power Enchanting IX. A skill of type: Enchantment and not Clanmagic. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast enchantment/charm spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing I (POWERILLUSION1)
Expertise: Power Illusing I Requires : A skill of type: Illusion. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Illusing II The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing II (POWERILLUSION2)
Expertise: Power Illusing II Requires : The following expertise(s): Power Illusing I. A skill of type: Illusion. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Illusing III The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing III (POWERILLUSION3)
Expertise: Power Illusing III Requires : The following expertise(s): Power Illusing II. A skill of type: Illusion. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Illusing IV The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing IV (POWERILLUSION4)
Expertise: Power Illusing IV Requires : The following expertise(s): Power Illusing III. A skill of type: Illusion. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Illusing V The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing V (POWERILLUSION5)
Expertise: Power Illusing V Requires : The following expertise(s): Power Illusing IV. A skill of type: Illusion. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Illusing VI The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing VI (POWERILLUSION6)
Expertise: Power Illusing VI Requires : The following expertise(s): Power Illusing V. A skill of type: Illusion. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Illusing VII The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing VII (POWERILLUSION7)
Expertise: Power Illusing VII Requires : The following expertise(s): Power Illusing VI. A skill of type: Illusion. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Illusing VIII The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing VIII (POWERILLUSION8)
Expertise: Power Illusing VIII Requires : The following expertise(s): Power Illusing VII. A skill of type: Illusion. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Illusing IX The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing IX (POWERILLUSION9)
Expertise: Power Illusing IX Requires : The following expertise(s): Power Illusing VIII. A skill of type: Illusion. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Illusing X The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Illusing X (POWERILLUSION10)
Expertise: Power Illusing X Requires : The following expertise(s): Power Illusing IX. A skill of type: Illusion. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast illusion spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking I (POWERINVOCATION1)
Expertise: Power In/Evoking I Requires : A skill of type: Invocation. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power In/Evoking II The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking II (POWERINVOCATION2)
Expertise: Power In/Evoking II Requires : The following expertise(s): Power In/Evoking I. A skill of type: Invocation. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power In/Evoking III The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking III (POWERINVOCATION3)
Expertise: Power In/Evoking III Requires : The following expertise(s): Power In/Evoking II. A skill of type: Invocation. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power In/Evoking IV The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking IV (POWERINVOCATION4)
Expertise: Power In/Evoking IV Requires : The following expertise(s): Power In/Evoking III. A skill of type: Invocation. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power In/Evoking V The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking V (POWERINVOCATION5)
Expertise: Power In/Evoking V Requires : The following expertise(s): Power In/Evoking IV. A skill of type: Invocation. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power In/Evoking VI The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking VI (POWERINVOCATION6)
Expertise: Power In/Evoking VI Requires : The following expertise(s): Power In/Evoking V. A skill of type: Invocation. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power In/Evoking VII The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking VII (POWERINVOCATION7)
Expertise: Power In/Evoking VII Requires : The following expertise(s): Power In/Evoking VI. A skill of type: Invocation. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power In/Evoking VIII The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking VIII (POWERINVOCATION8)
Expertise: Power In/Evoking VIII Requires : The following expertise(s): Power In/Evoking VII. A skill of type: Invocation. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power In/Evoking IX The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking IX (POWERINVOCATION9)
Expertise: Power In/Evoking IX Requires : The following expertise(s): Power In/Evoking VIII. A skill of type: Invocation. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power In/Evoking X The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power In/Evoking X (POWERINVOCATION10)
Expertise: Power In/Evoking X Requires : The following expertise(s): Power In/Evoking IX. A skill of type: Invocation. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast invocation/evocation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting I (POWERTRANSMUTATION1)
Expertise: Power Transmuting I Requires : A skill of type: Transmutation. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. Allows : Power Transmuting II The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting II (POWERTRANSMUTATION2)
Expertise: Power Transmuting II Requires : The following expertise(s): Power Transmuting I. A skill of type: Transmutation. Only highest class levels greater than or equal to 29. A base charisma of at least 11. A base intelligence of at least 11. Allows : Power Transmuting III The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting III (POWERTRANSMUTATION3)
Expertise: Power Transmuting III Requires : The following expertise(s): Power Transmuting II. A skill of type: Transmutation. Only highest class levels greater than or equal to 34. A base charisma of at least 12. A base intelligence of at least 12. Allows : Power Transmuting IV The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting IV (POWERTRANSMUTATION4)
Expertise: Power Transmuting IV Requires : The following expertise(s): Power Transmuting III. A skill of type: Transmutation. Only highest class levels greater than or equal to 39. A base charisma of at least 13. A base intelligence of at least 13. Allows : Power Transmuting V The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting V (POWERTRANSMUTATION5)
Expertise: Power Transmuting V Requires : The following expertise(s): Power Transmuting IV. A skill of type: Transmutation. Only highest class levels greater than or equal to 44. A base charisma of at least 14. A base intelligence of at least 14. Allows : Power Transmuting VI The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting VI (POWERTRANSMUTATION6)
Expertise: Power Transmuting VI Requires : The following expertise(s): Power Transmuting V. A skill of type: Transmutation. Only highest class levels greater than or equal to 49. A base charisma of at least 15. A base intelligence of at least 15. Allows : Power Transmuting VII The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting VII (POWERTRANSMUTATION7)
Expertise: Power Transmuting VII Requires : The following expertise(s): Power Transmuting VI. A skill of type: Transmutation. Only highest class levels greater than or equal to 54. A base charisma of at least 16. A base intelligence of at least 16. Allows : Power Transmuting VIII The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting VIII (POWERTRANSMUTATION8)
Expertise: Power Transmuting VIII Requires : The following expertise(s): Power Transmuting VII. A skill of type: Transmutation. Only highest class levels greater than or equal to 59. A base charisma of at least 17. A base intelligence of at least 17. Allows : Power Transmuting IX The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting IX (POWERTRANSMUTATION9)
Expertise: Power Transmuting IX Requires : The following expertise(s): Power Transmuting VIII. A skill of type: Transmutation. Only highest class levels greater than or equal to 64. A base charisma of at least 18. A base intelligence of at least 18. Allows : Power Transmuting X The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Power Transmuting X (POWERTRANSMUTATION10)
Expertise: Power Transmuting X Requires : The following expertise(s): Power Transmuting IX. A skill of type: Transmutation. Only highest class levels greater than or equal to 69. A base charisma of at least 19. A base intelligence of at least 19. The ability to cast transmutation spells at a higher power level, producing longer and more malicious/beneficial magic.
Preserving I (PRESERVING1)
Expertise: Preserving I Requires : A skill of type: Preserving. Only highest class levels greater than or equal to 29. A base constitution of at least 13. Allows : Preserving II The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving II (PRESERVING2)
Expertise: Preserving II Requires : The following expertise(s): Preserving I. A skill of type: Preserving. Only highest class levels greater than or equal to 34. A base constitution of at least 14. Allows : Preserving III The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving III (PRESERVING3)
Expertise: Preserving III Requires : The following expertise(s): Preserving II. A skill of type: Preserving. Only highest class levels greater than or equal to 39. A base constitution of at least 15. Allows : Preserving IV The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving IV (PRESERVING4)
Expertise: Preserving IV Requires : The following expertise(s): Preserving III. A skill of type: Preserving. Only highest class levels greater than or equal to 44. A base constitution of at least 16. Allows : Preserving V The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving V (PRESERVING5)
Expertise: Preserving V Requires : The following expertise(s): Preserving IV. A skill of type: Preserving. Only highest class levels greater than or equal to 49. A base constitution of at least 17. Allows : Preserving VI The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VI (PRESERVING6)
Expertise: Preserving VI Requires : The following expertise(s): Preserving V. A skill of type: Preserving. Only highest class levels greater than or equal to 54. A base constitution of at least 18. Allows : Preserving VII The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VII (PRESERVING7)
Expertise: Preserving VII Requires : The following expertise(s): Preserving VI. A skill of type: Preserving. Only highest class levels greater than or equal to 59. A base constitution of at least 19. Allows : Preserving VIII The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving VIII (PRESERVING8)
Expertise: Preserving VIII Requires : The following expertise(s): Preserving VII. A skill of type: Preserving. Only highest class levels greater than or equal to 64. A base constitution of at least 20. Allows : Preserving IX The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving IX (PRESERVING9)
Expertise: Preserving IX Requires : The following expertise(s): Preserving VIII. A skill of type: Preserving. Only highest class levels greater than or equal to 69. A base constitution of at least 21. Allows : Preserving X The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Preserving X (PRESERVING10)
Expertise: Preserving X Requires : The following expertise(s): Preserving IX. A skill of type: Preserving. Only highest class levels greater than or equal to 74. A base constitution of at least 22. The ability to cast preserving-domain chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting I (HOLYPROT1)
Expertise: Protecting I Requires : A skill of type: Holy protection. Only highest class levels greater than or equal to 32. A base charisma of at least 13. Allows : Protecting II The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting II (HOLYPROT2)
Expertise: Protecting II Requires : The following expertise(s): Protecting I. A skill of type: Holy protection. Only highest class levels greater than or equal to 37. A base charisma of at least 14. Allows : Protecting III The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting III (HOLYPROT3)
Expertise: Protecting III Requires : The following expertise(s): Protecting II. A skill of type: Holy protection. Only highest class levels greater than or equal to 42. A base charisma of at least 15. Allows : Protecting IV The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting IV (HOLYPROT4)
Expertise: Protecting IV Requires : The following expertise(s): Protecting III. A skill of type: Holy protection. Only highest class levels greater than or equal to 47. A base charisma of at least 16. Allows : Protecting V The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting V (HOLYPROT5)
Expertise: Protecting V Requires : The following expertise(s): Protecting IV. A skill of type: Holy protection. Only highest class levels greater than or equal to 52. A base charisma of at least 17. Allows : Protecting VI The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting VI (HOLYPROT6)
Expertise: Protecting VI Requires : The following expertise(s): Protecting V. A skill of type: Holy protection. Only highest class levels greater than or equal to 57. A base charisma of at least 18. Allows : Protecting VII The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting VII (HOLYPROT7)
Expertise: Protecting VII Requires : The following expertise(s): Protecting VI. A skill of type: Holy protection. Only highest class levels greater than or equal to 62. A base charisma of at least 19. Allows : Protecting VIII The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting VIII (HOLYPROT8)
Expertise: Protecting VIII Requires : The following expertise(s): Protecting VII. A skill of type: Holy protection. Only highest class levels greater than or equal to 67. A base charisma of at least 20. Allows : Protecting IX The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting IX (HOLYPROT9)
Expertise: Protecting IX Requires : The following expertise(s): Protecting VIII. A skill of type: Holy protection. Only highest class levels greater than or equal to 72. A base charisma of at least 21. Allows : Protecting X The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Protecting X (HOLYPROT10)
Expertise: Protecting X Requires : The following expertise(s): Protecting IX. A skill of type: Holy protection. Only highest class levels greater than or equal to 77. A base charisma of at least 22. The ability to cast holy protection-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost.
Quality Crafting I (QUALCRAFTI)
Expertise: Quality Crafting I Requires : One of the following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base charisma of at least 14. Allows : Quality Crafting II The ability to craft items of the highest quality. Items crafted "Fine" are worth more.
Quality Crafting II (QUALCRAFTII)
Expertise: Quality Crafting II Requires : The following expertise(s): Quality Crafting I. One of the following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base charisma of at least 18. Allows : Quality Crafting III The ability to craft items of the highest quality. Items crafted "Beautiful" are worth more.
Quality Crafting III (QUALCRAFTIII)
Expertise: Quality Crafting III Requires : The following expertise(s): Quality Crafting II. One of the following skill(s): Carpentry, Armorsmithing, Master Armorsmithing, Blacksmithing, Cobbling, Costuming, Fletching, Jewel Making, Leather Working, Master Costuming, Master Leather Working, Master Tailoring, Scrimshawing, Sculpting, Tailoring, Weaponsmithing, Master Weaponsmithing, Weaving. A base charisma of at least 22. The ability to craft items of the highest quality. Items crafted "Exquisite" are worth much more and grant extra charisma from being well dressed.
Quick Worker I (QUICKCRAFT1)
Expertise: Quick Worker I Requires : A skill of type: Common skill. A base wisdom of at least 11. Allows : Quick Worker II The ability to craft items more quickly and efficiently.
Quick Worker II (QUICKCRAFT2)
Expertise: Quick Worker II Requires : The following expertise(s): Quick Worker I. A skill of type: Common skill. A base wisdom of at least 12. Allows : Quick Worker III The ability to craft items more quickly and efficiently.
Quick Worker III (QUICKCRAFT3)
Expertise: Quick Worker III Requires : The following expertise(s): Quick Worker II. A skill of type: Common skill. A base wisdom of at least 13. Allows : Quick Worker IV The ability to craft items more quickly and efficiently.
Quick Worker IV (QUICKCRAFT4)
Expertise: Quick Worker IV Requires : The following expertise(s): Quick Worker III. A skill of type: Common skill. A base wisdom of at least 14. Allows : Quick Worker V The ability to craft items more quickly and efficiently.
Quick Worker V (QUICKCRAFT5)
Expertise: Quick Worker V Requires : The following expertise(s): Quick Worker IV. A skill of type: Common skill. A base wisdom of at least 15. Allows : Quick Worker VI The ability to craft items more quickly and efficiently.
Quick Worker VI (QUICKCRAFT6)
Expertise: Quick Worker VI Requires : The following expertise(s): Quick Worker V. A skill of type: Common skill. A base wisdom of at least 16. Allows : Quick Worker VII The ability to craft items more quickly and efficiently.
Quick Worker VII (QUICKCRAFT7)
Expertise: Quick Worker VII Requires : The following expertise(s): Quick Worker VI. A skill of type: Common skill. A base wisdom of at least 17. Allows : Quick Worker VIII The ability to craft items more quickly and efficiently.
Quick Worker VIII (QUICKCRAFT8)
Expertise: Quick Worker VIII Requires : The following expertise(s): Quick Worker VII. A skill of type: Common skill. A base wisdom of at least 18. Allows : Quick Worker IX The ability to craft items more quickly and efficiently.
Quick Worker IX (QUICKCRAFT9)
Expertise: Quick Worker IX Requires : The following expertise(s): Quick Worker VIII. A skill of type: Common skill. A base wisdom of at least 19. Allows : Quick Worker X The ability to craft items more quickly and efficiently.
Quick Worker X (QUICKCRAFT10)
Expertise: Quick Worker X Requires : The following expertise(s): Quick Worker IX. A skill of type: Common skill. A base wisdom of at least 20. The ability to craft items more quickly and efficiently.
Ranged Abjuring I (RANGEDABJURATION1)
Expertise: Ranged Abjuring I Requires : A skill of type: Abjuration. Only highest class levels greater than or equal to 24. A base dexterity of at least 10. A base constitution of at least 10. Allows : Ranged Abjuring II The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring II (RANGEDABJURATION2)
Expertise: Ranged Abjuring II Requires : The following expertise(s): Ranged Abjuring I. A skill of type: Abjuration. Only highest class levels greater than or equal to 29. A base dexterity of at least 11. A base constitution of at least 11. Allows : Ranged Abjuring III The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring III (RANGEDABJURATION3)
Expertise: Ranged Abjuring III Requires : The following expertise(s): Ranged Abjuring II. A skill of type: Abjuration. Only highest class levels greater than or equal to 34. A base dexterity of at least 12. A base constitution of at least 12. Allows : Ranged Abjuring IV The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring IV (RANGEDABJURATION4)
Expertise: Ranged Abjuring IV Requires : The following expertise(s): Ranged Abjuring III. A skill of type: Abjuration. Only highest class levels greater than or equal to 39. A base dexterity of at least 13. A base constitution of at least 13. Allows : Ranged Abjuring V The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring V (RANGEDABJURATION5)
Expertise: Ranged Abjuring V Requires : The following expertise(s): Ranged Abjuring IV. A skill of type: Abjuration. Only highest class levels greater than or equal to 44. A base dexterity of at least 14. A base constitution of at least 14. Allows : Ranged Abjuring VI The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VI (RANGEDABJURATION6)
Expertise: Ranged Abjuring VI Requires : The following expertise(s): Ranged Abjuring V. A skill of type: Abjuration. Only highest class levels greater than or equal to 49. A base dexterity of at least 15. A base constitution of at least 15. Allows : Ranged Abjuring VII The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VII (RANGEDABJURATION7)
Expertise: Ranged Abjuring VII Requires : The following expertise(s): Ranged Abjuring VI. A skill of type: Abjuration. Only highest class levels greater than or equal to 54. A base dexterity of at least 16. A base constitution of at least 16. Allows : Ranged Abjuring VIII The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring VIII (RANGEDABJURATION8)
Expertise: Ranged Abjuring VIII Requires : The following expertise(s): Ranged Abjuring VII. A skill of type: Abjuration. Only highest class levels greater than or equal to 59. A base dexterity of at least 17. A base constitution of at least 17. Allows : Ranged Abjuring IX The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring IX (RANGEDABJURATION9)
Expertise: Ranged Abjuring IX Requires : The following expertise(s): Ranged Abjuring VIII. A skill of type: Abjuration. Only highest class levels greater than or equal to 64. A base dexterity of at least 18. A base constitution of at least 18. Allows : Ranged Abjuring X The ability to project abjuration magic at longer ranges from the target.
Ranged Abjuring X (RANGEDABJURATION10)
Expertise: Ranged Abjuring X Requires : The following expertise(s): Ranged Abjuring IX. A skill of type: Abjuration. Only highest class levels greater than or equal to 69. A base dexterity of at least 19. A base constitution of at least 19. The ability to project abjuration magic at longer ranges from the target.
|